Squirrel 5,180 Posted January 21, 2015 Share Posted January 21, 2015 In the near future, fossil fuels are at an all time low. All vehicles other than Panto's are outlawed. In these dangerous times gangs fight for survival amongst the landscape of wrecked vehicles. http://socialclub.rockstargames.com/crew/army_of_squirrels/games/gtav/jobs/job/cEW_F4TqHkiuQrRU08ixHQ 1 Quote Link to comment Share on other sites More sharing options...
Pb76 3,952 Posted January 21, 2015 Share Posted January 21, 2015 Good fun. The multiple-levelled setting made for an interesting game of hide and seek. (Getting a kill with one of the pantos was massively satisfying) Quote Link to comment Share on other sites More sharing options...
SeymorScagneti 1,274 Posted January 21, 2015 Share Posted January 21, 2015 Good fun. The last parking garage TDM I played was a KAPE creation and this one shits on that one. Quote Link to comment Share on other sites More sharing options...
Jesse 867 Posted January 21, 2015 Share Posted January 21, 2015 Good fun. The last parking garage TDM I played was a KAPE creation and this one shits on that one. lol creating one worse than that is impossible if you ask me. I like the setting in this one, but it's a lot of running (or that's just me, doing it the wrong way). I would like to see this as a LTS Quote Link to comment Share on other sites More sharing options...
Pb76 3,952 Posted January 21, 2015 Share Posted January 21, 2015 I like the setting in this one, but it's a lot of runningUse panto....... Quote Link to comment Share on other sites More sharing options...
Jesse 867 Posted January 21, 2015 Share Posted January 21, 2015 Use panto....... hahah yeah you got me there 1 Quote Link to comment Share on other sites More sharing options...
Pb76 3,952 Posted January 21, 2015 Share Posted January 21, 2015 I actually did better in a panto than on foot 2 Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted January 21, 2015 Author Share Posted January 21, 2015 Thanks guys, is there anything that can be improved? I wasn't sure if there was enough cover provided. There's a lot of open spaces to get caught out in. Quote Link to comment Share on other sites More sharing options...
SeymorScagneti 1,274 Posted February 5, 2015 Share Posted February 5, 2015 Ran this again tonight in my PL...still enjoy it...spawning out on the street sucks but I'm not sure there's much you can do about that. Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted February 5, 2015 Author Share Posted February 5, 2015 I could reduce the number of players which would mean I could lose a few spawn points but I physically can't get any more inside the building. There may be enough horizontal space but the spawn points think another point on the floor above is too close. It would be far better if we could use spawn areas like they have in the capture mode or have the option to respawn near where you died, also possible in the capture mode. Quote Link to comment Share on other sites More sharing options...
zmurko 7,622 Posted February 5, 2015 Share Posted February 5, 2015 Don't know if this exists on PS4 as well, but placing spawn points closer together is possible on PS3 when editing a spawn point and then "walking it" (character view) wherever you want to. It can work well in situations like this, where there's only few spawn points you need to edit, especially when there is enough room, but vertical proximity makes it impossible to place them regularly. Quote S U N D A Y R A C I N G L E A G U E Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted February 5, 2015 Author Share Posted February 5, 2015 About 80% of the spawn points had to be walked in due to the multi-level car park. The spawn points outside the building are near entrances though so you can get straight back into the action. Quote Link to comment Share on other sites More sharing options...
zmurko 7,622 Posted February 5, 2015 Share Posted February 5, 2015 (edited) I'm not talking about just placing them in character view. I mean when they are already placed, you can edit and move them as close to another SP as you wish: - bird's eye view - hover over a SP - click edit - switch to character view (Select) - walk it to your desired location (you wont see the SP while doing so) - press cancel (Circle) - creator will drop the CP there Since you can't see the SP while walking in, you have to appoximately know where it will be placed (you get a sense of that pretty quick) Edited February 5, 2015 by zmurko Quote S U N D A Y R A C I N G L E A G U E Link to comment Share on other sites More sharing options...
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