Jump to content

Search the Community

Showing results for tags '2teams'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • GTAV/O Articles
  • RDR2/O Articles


  • Community Cooperative
    • Introductions
    • Recruitment
    • Events
    • Special Events
  • Rockstar Games
    • Red Dead Redemption 2/Online
    • Grand Theft Auto V/Online
    • Grand Theft Auto Creator
    • Grand Theft Auto 6
    • Other Rockstar Titles
  • Other Games
    • Racing/Car Games
    • Shooter Games
    • VR Games
    • Sports Games
    • Other Games
  • Off Topic
    • Arts and Entertainment
    • Computers, Technology, Gaming Systems, and Software
    • Food, Health, and Fitness
    • Miscellaneous
    • Petrol Heads
    • Sports and Hobbies
  • Information Area
    • Announcements & News
    • Suggestion Box and Support
    • Scratchpad
  • Sample Crew's Sample Forum
  • The Van Society's VANS Forum
  • The Van Society's VANS Events & Results
  • Sons Of Fenix's Topics
  • GTRC - Gran Turismo Racing Club's Topics
  • Santa Muerte Gang's Topics
  • Hell Yeah Hype's Topics
  • Ultim8 Race Crew U8RC's Topics
  • Sons of Chaos MC [SOCC]'s Sons of Chaos Additional Information
  • Booze Brothers MC's Booze Brothers (PSN)


  • RSCnet Events
  • Sample Crew's Events
  • The Van Society's Events Calendar
  • Sons Of Fenix's Events
  • GTRC - Gran Turismo Racing Club's Events
  • Santa Muerte Gang's Events
  • Hell Yeah Hype's Events
  • Ultim8 Race Crew U8RC's Events
  • Sons of Chaos MC [SOCC]'s SOCC Public Events

Product Groups

There are no results to display.


  • Red Dead Redemption 2/Online
  • Grand Theft Auto V/Online
  • Other Rockstar Games
  • Non-Rockstar Games

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...

  1. Skorpion

    Glory Holes

    GLORY HOLES Max. Players: 30 Number of Teams: 2 Default Rounds: 3 Average Round Time: 2m:00s Time of Day: Night Weather: Raining Weapons: Forced & Pick-Up Published: 20 October 2015 Last Update: 15 February 2021 DESCRIPTION Aim your launcher high to explode in their holes. OVERVIEW Each team starts in a structure with grenade launchers. Players shoot grenades at the opposition structure, aiming for the holes where the players fire from. The structures are floating so there's no way to get away from them. Tip: aim above the holes (video guide below). Note: the rocket launcher is there to complete the creator test, and is inaccessible. Bookmark Job _ See more of my creations _
  2. Lann

    Now you see me

    Pistol, Shotgun, Heavy Revolver and Marksman Rifle in this new Olympic discipline for 20 players. https://socialclub.rockstargames.com/job/gtav/xYb_TwtMUkuiY4ws0X78vw
  3. JustHatched

    Battlefield: Hooker

    http://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/ESOWR-YYIU-oTEpiwxeueg "Take to the skies in Lazers and steal Thrust motorcycles. Easy enough? Not so fast knob, both team take off at Sandy Shores and are to deliver the bikes to the same place for a non stop battle. Oh yeah, the bikes are protected by hookers in 4 Buzzards. Presented by Domestic Battery" I will add I managed to make G37 almost shit himself in this one lol
  4. JustHatched

    Bubba Style Donkey Whoopn

    Revolvers in a small farm setting. https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/kJA-I_82XUaW2nD9PUkCGQ
  5. Lann


    http://rsg.ms/17a4c8a Powerful guns, plenty cars to hide behind as you advance down the street.
  6. Lann


    A simple raid capture where you have to run through a small forest with the package. No weapons, just your enemies and a few angry altruist freaks to fight. http://socialclub.rockstargames.com/games/gtav/jobs/job/DV2fpN6q60m7MANwlEJ-nQ?platformId=2
  7. Squirrel

    Wasting Flares

    http://rsg.ms/7741b25 This is a job I've thought of a while ago and seeing as I popped on to the creator recently I thought I'd try create it. This is a very experimental job requiring speed and teamwork. The stage I'm at now is just a proof of concept to make sure it works. If it does work as planned then I'll update the props and make it look pretty, The premise of the job is to have one of your team jump in the drivers seat of the wastelander and drive as fast as you can to the capture point at the end of the track. The rest of your team will be stood in the back of the vehicle with a choice of two weapons. Upto two players per team will have a homing launcher, their job is to take out the opposite teams wastelander on the other track. The rest of the team are armed with flare guns. It's their job to deflect any homing missiles coming towards their wastelander. This job really needs a minimum of 6 in toral to get working and will work better at a maximum of 8 per team. I don't think anymore people will fit on a wastelander but I can try and add more if needed. It will be important to try and set off as quickly as possible, don't hang around deciding whose doing what job, just climb on and go for it. As I've said this is highly experimental and I'm planning on making lots of changes once the concept has been tested. Rounds are set to 5 minutes, 1 vehicle needed to win the round, 1st to 3 rounds to win. I'm hoping this works.
  8. My first try using the restricted spawnpoints and the ability to set different forced weapons. http://rsg.ms/84dd90b
  9. Lann

    Pearl diving

    A deadly dive down to the cave can render a lethal reward, the mother of all jewels goes BOOM! Forced and Pickups! http://rsg.ms/f535fbd Inspired by @Con ?
  10. Lann

    Rogers Crap

    Added alot of crap. I did not enjoy the Marksman rifle at all when we played in Two Bros last night. I like the map so i dont want to delete it. I have changed it to Assault SMG only. http://rsg.ms/17b29bf
  11. http://rsg.ms/74c0d11 DESCRIPTION Just another hamster on the wheel of the government. you've unlocked the secrets of all GTA V Murals, but you was not suppose to piece that information together agent. Now they plan to lay me off. You should have never eaten that burito, or you Wouldn't be here in a straight jacket, but I have one last task for you. When I snap my fingers you will kill all my enemies. LOCATION San Andreas
  12. Dodge

    Air Raid

    http://socialclub.rockstargames.com/member/dodgeservice/games/gtav/ps4/jobs/ Lazers vs Ground Troops
  13. kernalhogan

    Raid: Capture The Flag

    WARNING - PLAY AT OWN RISK - CAPTURE OBJECT CAN BECOME UNATTAINABLE (See comment below) RSC Link Look out for enemies trying to flank you from behind or above, in this Overwatch inspired, CTF style capture. Group up and attack with your teammates. A coordinated attack succeeds more often. First team to three points wins. [Assault Shotgun, Grenade Launcher, Heavy Revolver, Heavy Sniper, SMG, Sticky Bomb] I planned on recreating the Overwatch map "Lijiang Tower - Control Room", but after reaching the prop limit not even half way through, I shelved the idea and made this job instead. I'm hoping anyone familiar with Overwatch will notice the similarities in map and play-style. If any of our Overwatch players have a suggestion for another possible map to recreate, I would love to hear it. Up to thirty players, split into two teams, start in spawn rooms on opposing ends of a colour coordinated arena. (Players will respawn in the same room after death.) Each team has a flag located just outside their spawn room that the enemy team is attempting to capture. Points are scored by returning enemy flags to your base. First team to three points wins, or the team leading after ten minutes expires. Weapons are meant to emulate certain characters from Overwatch. Assault Shotgun - Reaper, Heavy Revolver - McCree, Heavy Sniper - Widowmaker, SMG - Soldier 76/Other, Grenade Launcher/Sticky Bomb - Junkrat. (Super Secret Bonus Tip - There is one missile-equipped Thruster in each teams spawn room to emulate Pharah. Not sure if I'll leave this in the final version because it allows players to gain access to the other teams spawn room.) Two armour pickups (Small Health Packs) are located near each teams flag and a single health pickup (Small Health Pack) is located in the black maze. With health and armour pickups (Mega Health Packs) located on both ends of the upper bridge. There are many paths that teams can take to reach the enemy flag. Group up and watch your flanks to make sure the enemy doesn't get the advantage. There are several concerns that I'm hoping will get figured out during any testing. Biggest concern is the capture object falling through the map after the player carrying it is killed. This issue has sporadically popped up on other jobs. Hopefully it's not a problem. Player limit is set to thirty, but I'm not sure how many would be ideal for the size of the map. Twelve would be my guess at the minimum players needed to not make it feel too empty. Weapon selection could be switched, expanded, or simply re-positioned. Same goes for armour and health pickups. Team spawn rooms are designed to be inaccessible by the enemy team, but I am slightly concerned about spawn camping. There are several exits from the spawn rooms and there isn't much cover for enemies to camp outside, so I'm hoping it doesn't become an issue. Player respawn times might need to be adjusted if players are being taken out of the action for too long, or getting back into the fight too quickly. This would be a simple fix of moving the respawn area. I've made the arena from mostly blue and red coloured props. Team 1 is Blue and Team 2 is red. Unfortunately, if you are on Team 2(red props), several game display options will show as blue instead of red; the mini-map base icon, friend/enemy indicators, and text prompts will always show up as blue for your team and red for the enemy, no matter what team you start on. Rockstar have even added the ability to modify team names in combat jobs, with Red Coats and Blue Coats as an option, but failed to fix the misleading information given by the game. If players are getting turned around and running to the wrong base, I'll have to make a colour change. If these or any other issues pop up, please let me know in the comments.
  14. kernalhogan

    Coffey's Foreclosures

    RSC Link This was made for a Creators Event hosted by Lann, where each participant was given a large section of the map to create a deathmatch. Forced weapon is the Mini SMG, with extra ammo pickups located around the map. There are Armour pickups located at each teams start point. This should be the areas that most players respawn as well. Player limit is now 20 players
  15. kernalhogan

    Contend: Overtime Battle

    RSC Link What would Overtime Rumble be like if everyone had rockets? Time to find out. --- Two teams of Ruiner 2000s take to the skies and battle to collect the most cash. Player carry limit is four packages. Can you complete all the jumps and survive long enough to make a four package delivery? This job seemed like a really good idea, until finding out that the Ruiner 2000s rockets cannot be removed. Several newer weaponized vehicles have a weapon option available now. Not sure if this job will be fun, or an absolute mess now because of the Ruiner's homing rockets. Teams start on opposing platforms with ramps similar to Overtime Rumble. There are ten packages atop Stunt Tube towers with varying sized heights and landing pads. One more package, for a total of eleven, is in the middle on the Maze Bank helipad. The only way to reach a package is to jump from the ramps or from a higher landing pad. Default setting is one round. First team to eight points wins or the team leading after eight minutes. Not sure how fast or slow the rounds will be with different amounts of players. (Rounds/Time might need to be adjusted.) Team bases are located on the "floor" of the map, below each teams ramp. There is a somewhat long Stunt Tube portion to get back to the ramps from the bases. This is because we are not able to use any Boost props in the Capture Creator. They are available in every other job type except captures. There are RPG pickups at each player start point and beside each package. They are in attempt to balance out the Ruiner's power and give players the ability to kill themselves if they are trapped and need to respawn. Respawn points are at the top of the ramps and players will respawn in a Ruiner 2000. There seems to be a bug causing a small issue with the packages. If a player dies while carrying a package, the package can glitch through the props and land on the ground below. This causes the package to be unobtainable, as there is no way to get from the ground back onto the stunt props without respawning. Not sure if this is just a sporadic issue or if it will happen all the time. There should be plenty of other packages to collect, but if every time someone dies with a package it ends up being unobtainable, this job would be broken. If anyone plays this and has any feedback or suggestions, please let me know. From weapons, package locations, layout, prop colour, anything at all.
  16. JustHatched

    Coultas Recycling

  17. kernalhogan

    GTA: Pantobob

    RSC Link Two teams of Cargobobs battle to see who can collect the most Pantos. YOU MUST LEAVE THE PANTO CONNECTED TO THE CARGOBOB TO SUCCESSFULLY DELIVER IT. Two team capture with a maximum of twenty players. First team to eight points wins, or whoever is leading after eight minutes expires is the winner. (Not sure how ties work) Players must use Cargobobs to collect Pantos and deliver them to their respective bases. Press right on the D-Pad to deploy the Cargobob's grappling hook before attempting to collect a Panto. It's not particularly easy to latch on to a Panto, even with no one around. Doing it with nineteen other Cargobobs crashing around is quite a challenge. You can drive the Pantos around the map, but you won't be able to score without being lifted into your base by a Cargobob. This allows for one team member to drive a Panto to a less crowded area to be picked up by a teammate. If a Panto gets dropped into your base without being destroyed or delivered, you can enter the Panto to complete the delivery. Just a tip when trying to score; picture your base as a glass of milk and the Panto as an Oreo, then just dip the Oreo into the glass of milk.
  18. kernalhogan

    Heavy Lifting

    RSC Link Watch your step in this multi-story deathmatch set at an STD Contractors construction site. Heavy Revolver, Heavy Shotgun, Heavy Sniper, Grenade Launcher. Up to four teams available, with each team starting on a different level of the construction site. Careful walking around on the upper levels, safety does not seem to be a big concern at this construction site, as there are plenty of spots to easily walk off the edge to your death. There's just one Grenade Launcher tucked away, but I don't feel it will be overpowered, due to the lack of pickups and difficulty to aim in the building. I seen this played during Two Bros. and decided it needed a few tweaks. I moved ~15 of the spawn points to try and avoid spawn kills, added props to help protect anyone climbing/using the sniper towers, and added Heavy Sniper ammo to the top of the towers so you don't have to descend if you run out.
  19. Lann

    Dashound Kamikaze

    Still trying to find the best match in airplane/land vehicle to get a good kamikaze battle. Tried with some Dumps, but the Besra barely scratched them. The bus is faster, but i hope its more likely to blow up when hit by a plane. Traffic is on high, need 5 deliveries to win. Spawn in Besra, deliver Bus. Buses are parked at the Dashound, to be delivered at the airport in southern LS. Hope to try, tweak and have fun with this. RSC Link
  20. kernalhogan

    Hold: Caddywhack

    RSC Link It's not easy to become a caddy at the illustrious Los Santos Golf Club. Applicants are pitted against each other in a brutal competition, testing all the skills needed to be a great caddy. Teams have eight minutes to collect the most golf balls from the tee boxes around the course. After eight minutes, the team with the most balls will become the newest caddies of the LSGC. [Mercy rule will come into effect if a team captures eight packages before the timer expires.] So, it's a two-team Hold type capture, meaning you can/have to raid the other teams base to steal packages they've already collected. There's a package and an extra golf cart at each of the nine tee boxes, respawn vehicle is a Caddy, and the only weapons are forced Golf Clubs. One round should be fine, as the bases are mostly balanced, no team should have the advantage. I've yet to play this outside the creator, not sure if there are any issues. One thing I'm worried about is certain golf carts being inaccessible once used by the opposing team, unless Rockstar fixed that bug(wishful thinking). If anyone gives this a try, any feedback would be much appreciated.
  21. JustHatched

    Armored Cross

    http://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/Tr8jKC-LuEi49AndU-IuSA Tank LTS, but the path you take may make the difference in winning and losing.
  22. Squirrel


    It's 1815, The French are marching up from Quatre Bras, The Prussians have been scattered so it's just you and your fellow Redcoats left in their way. Can you stop them? Stand by your fellow man and advance slowly in line towards the enemy. Hold your nerve and fire at the right moment. http://socialclub.rockstargames.com/member/squirrelarmy/games/gtav/jobs/job/Vy46baBp50eGs1gLTPPZ0A?platformId=11 Rockstar have finally added the Musket to the creator. Can only be used as forced but it's better than nothing. I've updated this job now with Musket as a forced weapon but no pickups in the field. I've also added some cannon batteries as backdrops for the main fight in the middle. Two teams on the field, Redcoats & Bluecoats may the best team win!
  23. Lann

    LSC Graveyard

    Pistols and sawed-off shotguns, up to 30 players. http://rsg.ms/2a2ff13
  24. Are you in touch with your inner @LimeGreenLegend? Dress up for a duel at the Unicorn. 30 players with Marksman pistols. https://socialclub.rockstargames.com/member/Lann3fors/games/gtav/jobs/job/Gp7M7yvY2UGYre-flATJlQ?platformId=11 Thanks for the video Con
  25. Lann

    The SMG Bridge

    Players: 16 Forced weapon: Mini SMG Time limit: 10 minutes Intended as a TDM style capture, 3 cases each, grab all 6 to win. Bases on each side of the bridge, two levels of the bridge, some cover in place and alot of pickups (all Mini SMG). http://rsg.ms/9771134
  • Create New...