Skorpion 2,508 Posted September 20, 2015 Share Posted September 20, 2015 (edited) TUG-HUH-WAR Max. Players: 30Locked to AirTug Default Laps: 2 Average Lap Time: 1m:40s (Clean lap) Time of Day: Morning Weather: Clear Traffic: Off Published: 19 September 2015 Last Updated: 26 September 2015 DESCRIPTION You're in an Airtug, and the track is a maze of destruction. OVERVIEW A slow speed race that's setup with crossing paths, and open spaces in barriers to shoot through. Simply race through the maze, and survive until the finish line. There are rocket and boost pick-ups along the track. This track is not suitable for the use Proximity Mines. Bookmark Job _ See more of my creations _ Edited March 26, 2020 by Skorpion 1 Quote THE SKORPION PITMy Created Content Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted September 25, 2015 Share Posted September 25, 2015 This was manic, possibly too manic which is surprising coming from me. Issue with the rockets in such a confined area is that you can't miss. Even if the rocket went past the target it would still hit the barriers and the resulting explosion would take out 2 or 3 tugs. My suggestion is take out the rockets and replace them with sticky bombs. You should still get the mass explosions but instead of being long range fire and hope knowing you will probably hit something it would turn into a more tense game of throwing and timing of explosives. Should still be a lot of fun especially at low speeds. The maze worked very well. 1 Quote Link to comment Share on other sites More sharing options...
Jaggy 2,811 Posted September 25, 2015 Share Posted September 25, 2015 This works. There were a few CPs that I couldn't find right away and had to look around with the L3 stick to find them. It may have been difficult because I was looking out for other people too. Not sure. It was complete chaos. If you wanted to leave rocket pickups, that would be fine too. I'd just reduce the number of pickups so people would have to be more strategic with where they wanted to shoot them. 1 Quote Link to comment Share on other sites More sharing options...
LimeGreenLegend 4,257 Posted September 25, 2015 Share Posted September 25, 2015 Was fun, but less rocket pick ups and some boost pick ups would make it less etreme 1 Quote Link to comment Share on other sites More sharing options...
Skorpion 2,508 Posted September 25, 2015 Author Share Posted September 25, 2015 Thanks guys Ill see what I can do with it. Quote THE SKORPION PITMy Created Content Link to comment Share on other sites More sharing options...
Skorpion 2,508 Posted September 26, 2015 Author Share Posted September 26, 2015 Ive replaced some rockets with boosts, and Ive put more distance between the pick-ups. Ive also changed it to morning to help with CPs. Quote THE SKORPION PITMy Created Content Link to comment Share on other sites More sharing options...
LimeGreenLegend 4,257 Posted September 26, 2015 Share Posted September 26, 2015 Can't wait to play this again, was super fun 1 Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted October 1, 2015 Share Posted October 1, 2015 A lot better this time, the extra turbos mixed in certainly made a difference and it wasn't the spawn kill rocket fest it was before. 1 Quote Link to comment Share on other sites More sharing options...
lIIlCompleXlIIl 563 Posted October 1, 2015 Share Posted October 1, 2015 Yes - I agree, it was not as hectic, but still loads of fun. The intersections and crossovers weren't all cluttered up this time either! Good work! 1 Quote Link to comment Share on other sites More sharing options...
Skorpion 2,508 Posted October 1, 2015 Author Share Posted October 1, 2015 Thank you to everyone that tested this, and Im glad that it works and is fun Quote THE SKORPION PITMy Created Content Link to comment Share on other sites More sharing options...
Guest Posted October 1, 2015 Share Posted October 1, 2015 <strong class='bbc'>Automatic message</strong><br /><br /><br />This topic has been moved from "Works In Progress" to "PS4 Crew Created Races". Quote Link to comment Share on other sites More sharing options...
Skorpion 2,508 Posted October 11, 2015 Author Share Posted October 11, 2015 Ive done another update on this. There are now fewer pick-ups along the tracks, and no pick-ups for the first few corners. Hopefully this is a bit less chaotic now and the starting grid can space out a little before getting rockets. Most of the boosts have been removed as they just send the tug into walls. Unfortunately, I cant allow/disallow weapons from the creator, but please DO NOT USE PROXIMITY MINES. Ive also published a version without pick-ups because this is a fun race for pistols only. Let me know what you think, and I hope its fun Quote THE SKORPION PITMy Created Content Link to comment Share on other sites More sharing options...
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