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NAMCAR Tracks by Dodge


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This section will be a Series of racetracks that are for NAMCAR (National Association for Muscle Car Auto Racing)

 

PS3

 

NAMCAR Daytona Beach - 

http://rsg.ms/4d08d04

 

PS4 ONLY

 

NAMCAR LSIA SuperSpeedway

http://rsg.ms/e2b784e

 

NAMCAR Tanaviam SS 

http://rsg.ms/485bc93

 

NAMCAR Pillbox Speedway -
http://rsg.ms/c81d76e

NAMCAR Paleto Speedway -
http://rsg.ms/b410f8c

 

 

NAMCAR Cypress Flats SS -
http://rsg.ms/45f1d99

 

 

NAMCAR 'Dega Super Spdwy -
http://rsg.ms/101b31c

 

 

NAMCAR Dusty Race Park -
http://rsg.ms/a65620b

NAMCAR Del Perro Ville -
http://rsg.ms/e8a2895

 

NAMCAR Senora Speedway -

http://rsg.ms/e975e95

 

NAMCAR Sandy Sky's Raceway -
http://rsg.ms/479f32d

 

 

OPEN TO SPORTS CLASS

 

NAMCAR Strawberry Raceway -
http://rsg.ms/6e6cd73

 

 

NAMCAR Son-o-ma Beach -
http://rsg.ms/845bf6e

 

NAMCAR Maze Bank Tri Oval

http://rsg.ms/013d709

 

NAMCAR Burton Tri Oval

http://rsg.ms/418b841

Edited by Dodge
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  • Dodge

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That's what I thought. I was just playing in the creator and made a circle track. I was going to call it some redneck hillbilly name and leave it be. Then I tested it. I thought it was fun. So I made more and called them all NAMCAR. Lol.

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  • 2 weeks later...

The Son-o-ma Beach track is great! Speedy, some tricky corners, props are wisely placed, no flaws that I could notice. It became one of my favourites, to be honest. The roads also seem wide enough for proper contact racing, we used non-contact during the PL, though.

Edited by Protocawl
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  • 1 month later...

Fun tracks.

 

Which one is the road course that featured right turns too? I forgot/mixed up the names by the end of the Pl. :lol:

 

 

Like already mentioned in the PL, I think the starting grid CP in the Sandy Shores Airfield track needs a little adjusting, so you're not punished for pushing hard and using the entire width of that last hairpin turn. A little to the right and maybe a little forward too and it'll be perfect.

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I agree with Zmurko on that checkpoint for Sandy Sky's Raceway. It just needs to be moved a little bit right.

 

The other checkpoint I had trouble with was #4 at Cypress Flats SS. If I have it correct it's the one after you crest the hill. It also needs to be moved right. First 2 times I missed it I chalked it up to my mistakes but once I knew it was problematic and still had trouble hitting it, I missed it a 3rd time, I think maybe it's placement can be improved.

 

Overall I really enjoyed the tracks and the racing was fun.

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  • 1 month later...

Just gonna leave this year after Jaggy's PL the other night. Dega was run with slipstream and catch up and just look at the finishing times for the top 7.

 

0.9 seconds between the lot!

 

11870779_10155942920695506_1127863777348

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Just gonna leave this year after Jaggy's PL the other night. Dega was run with slipstream and catch up and just look at the finishing times for the top 7.

 

0.9 seconds between the lot!

 

11870779_10155942920695506_1127863777348

That is fantastic!

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My feelings over catchup and slipstream are no secret, but this is a lot of fun with a large number of cars on the grid.

 

One of the most exciting races on GTA that I've played in a long time.

 

Well done, Dodge. You've done it again.

 

Edit: I was referring to the race we did in the PL.

Edited by DavidCore89
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  • 3 months later...

Adjusted the OP to reflect what has changed. But, yes 'Dega made the switch. 

 

Son-o-MA Beach saw wholesale changes. Scratched the whole thing and started over. 

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