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  1. Protocawl

    Afternoon Typhoon

    Afternoon Typhoon 1.21 mile/1.94 km Lap Sea Race for up to 30 players Available boats: Squalo, Suntrap, Seashark, Speeder 1 lap = ~1m 30s (Squalo) Intended as a contact race with several crossovers with jumps for some sea banger racing or non-contact for a more competitive race. Situated around the Del Perro Pier and passes through underneath it. Made for the Squalo, but a select few other options available, like the Suntrap (easiest to control, but slowest available boat), Seashark (very difficult to get through without crashing, but fastest option) and Speeder (very difficult to avoid crashing, but very fast). Make a bet and get wet! Very technical crossover boat race for the Squalo. Leave contact on for some bangin' in the water. You had better learn to use that R1 (handbrake) turn properly now or you're going overboard, sailor!
  2. JustHatched

    Bubba Style Donkey Whoopn

    Revolvers in a small farm setting. https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/kJA-I_82XUaW2nD9PUkCGQ
  3. Protocawl

    Ravine Rush

    Ravine Rush 1.22 mile Lap Race for 1-16 players Locked to: stock Blazer & Street Blazer (Off-Road) A challenging, strictly NON-CONTACT off-road race locked to stock Blazers/Street Blazers.
  4. Lann


    http://rsg.ms/17a4c8a Powerful guns, plenty cars to hide behind as you advance down the street.
  5. Lann

    CCCC (and CCCC Customs)

    A track created in order to test and maybe use in a upcoming event. Intended contact, slipstream and catchup ON. 1 lap is about 6 min (10 about an hour). Being a transform race its limited to 16 players. The regular version does not allow customs to be turned on, we all race in stock Swinger, Flash GT, XXR and Jester Classic. RSSC link: https://socialclub.rockstargames.com/member/Lann3fors/games/gtav/jobs/job/201aPbzhOE2wxUHnCNsQtA?platformId=11 Note that the Customs version might require you to have a custom version of the Stinger GT, Stirling GT, Autarch and Elegy RH8 to keep up. RSSC link: https://socialclub.rockstargames.com/member/Lann3fors/games/gtav/jobs/job/Ceb6-fHMAE2gO-hh5WKUNQ?platformId=11 @no_snacks I stole alot of your route from "Do You Even Lift, Bro?" in this job, thanks!
  6. djw180

    The Three Peaks

    https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/zdz6VqtCpU6Z_0bENcC79Q Three peaks mountain bike races are quite common, so I'm told. They have never appealed to me, they seem somewhat oppressive. So my version has a few appropriate modifications.
  7. Lann

    Pearl diving

    A deadly dive down to the cave can render a lethal reward, the mother of all jewels goes BOOM! Forced and Pickups! http://rsg.ms/f535fbd Inspired by @Con ?
  8. kernalhogan

    Raid: Capture The Flag

    WARNING - PLAY AT OWN RISK - CAPTURE OBJECT CAN BECOME UNATTAINABLE (See comment below) RSC Link Look out for enemies trying to flank you from behind or above, in this Overwatch inspired, CTF style capture. Group up and attack with your teammates. A coordinated attack succeeds more often. First team to three points wins. [Assault Shotgun, Grenade Launcher, Heavy Revolver, Heavy Sniper, SMG, Sticky Bomb] I planned on recreating the Overwatch map "Lijiang Tower - Control Room", but after reaching the prop limit not even half way through, I shelved the idea and made this job instead. I'm hoping anyone familiar with Overwatch will notice the similarities in map and play-style. If any of our Overwatch players have a suggestion for another possible map to recreate, I would love to hear it. Up to thirty players, split into two teams, start in spawn rooms on opposing ends of a colour coordinated arena. (Players will respawn in the same room after death.) Each team has a flag located just outside their spawn room that the enemy team is attempting to capture. Points are scored by returning enemy flags to your base. First team to three points wins, or the team leading after ten minutes expires. Weapons are meant to emulate certain characters from Overwatch. Assault Shotgun - Reaper, Heavy Revolver - McCree, Heavy Sniper - Widowmaker, SMG - Soldier 76/Other, Grenade Launcher/Sticky Bomb - Junkrat. (Super Secret Bonus Tip - There is one missile-equipped Thruster in each teams spawn room to emulate Pharah. Not sure if I'll leave this in the final version because it allows players to gain access to the other teams spawn room.) Two armour pickups (Small Health Packs) are located near each teams flag and a single health pickup (Small Health Pack) is located in the black maze. With health and armour pickups (Mega Health Packs) located on both ends of the upper bridge. There are many paths that teams can take to reach the enemy flag. Group up and watch your flanks to make sure the enemy doesn't get the advantage. There are several concerns that I'm hoping will get figured out during any testing. Biggest concern is the capture object falling through the map after the player carrying it is killed. This issue has sporadically popped up on other jobs. Hopefully it's not a problem. Player limit is set to thirty, but I'm not sure how many would be ideal for the size of the map. Twelve would be my guess at the minimum players needed to not make it feel too empty. Weapon selection could be switched, expanded, or simply re-positioned. Same goes for armour and health pickups. Team spawn rooms are designed to be inaccessible by the enemy team, but I am slightly concerned about spawn camping. There are several exits from the spawn rooms and there isn't much cover for enemies to camp outside, so I'm hoping it doesn't become an issue. Player respawn times might need to be adjusted if players are being taken out of the action for too long, or getting back into the fight too quickly. This would be a simple fix of moving the respawn area. I've made the arena from mostly blue and red coloured props. Team 1 is Blue and Team 2 is red. Unfortunately, if you are on Team 2(red props), several game display options will show as blue instead of red; the mini-map base icon, friend/enemy indicators, and text prompts will always show up as blue for your team and red for the enemy, no matter what team you start on. Rockstar have even added the ability to modify team names in combat jobs, with Red Coats and Blue Coats as an option, but failed to fix the misleading information given by the game. If players are getting turned around and running to the wrong base, I'll have to make a colour change. If these or any other issues pop up, please let me know in the comments.
  9. kernalhogan

    Coffey's Foreclosures

    RSC Link This was made for a Creators Event hosted by Lann, where each participant was given a large section of the map to create a deathmatch. Forced weapon is the Mini SMG, with extra ammo pickups located around the map. There are Armour pickups located at each teams start point. This should be the areas that most players respawn as well. Player limit is now 20 players
  10. Crawford1872

    Chiliad Not Oval - Hauler

    RSC - https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/Qpwsij3IdU-u9ogTGNRESg Transform race for the Hauler. Stupid track but one that can hopefully lead to some interesting (and equally stupid) racing Video (with randoms for added wtf) -
  11. Dodge


    http://rsg.ms/181deec This is designed to be playing chicken with the train. I think, Traffic must be on in order to get the train. Without traffic on, the track seems relatively fast. PLAYERS 1 to 16 GAME MODE Land Race ROUTE TYPE Laps ROUTE LENGTH 2.69 miles VEHICLE CLASSES Compacts, Coupes, Cycles, Motorcycles, Muscle, Off-Road, Sedans, Sports, Sports Classics, Super, SUVs, Utility RATING 100% DESCRIPTION Wreckin Racin on the railroad
  12. kernalhogan

    Hunting Pack II: The Race

    RSC Link Tired of never getting to be the Fire Truck in Hunting Pack? Think you know the fastest route to the Paleto Bay firehouse? Put your skills to the test in this red-hot race across Blaine County. So, it's a Transform Stunt Race that takes place entirely in the Fire Truck. The race is locked to the Entity but that's just to satisfy the creator. The route follows the standard path for Hunting Pack, but the CPs are setup to allow multiple ways to the finish. Both sides of the highway are usable and there are several options for how to navigate Paleto Bay. Usually the colour of car you select will determine your Fire Truck's colour, some only change the stripes. I have it set as a contact race. There are wide roads and multiple paths, but if contact is just too much carnage, I'll have to switch it. Traffic is set to medium by default and is fairly light. If contact doesn't work on this track, I might increase the traffic level to high, the track is too boring otherwise. If any playlist hosts give this a try, feedback would be much appreciated.
  13. Lann

    Flippin Burgers

    The Burger Shot Stallion meet the Ramp Buggy and the Phantom Wedge. A simple track where you drive a Burger Shot Stallion going west and a Ramp Buggy or Phantom Wedge going east, all on the same track. Its time to flipp those burgers into the Alamo Sea! http://rsg.ms/80f899a One lap is about a minute.
  14. djw180

    Special Delivery

    Special Delivery - A Transform Race Made for the We Are XDBX - 4th Anniversary Creator Special Event. Xyon's down to her last $50,000,000. But help is at hand, LJT wants some special deliveries making using all those MC business vehicles you love so much. *** Not to be taken too seriously *** Leave catch-up and traffic on. Point to Point race. Takes around 9 minutes. It doesn't matter about customs (unless someone has a custom bagger). You're not in the start vehicle very long. Social Club Link https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/S1kUZ9E-ok2bCH8VNuX3lg
  15. Lann

    LSC Graveyard

    Pistols and sawed-off shotguns, up to 30 players. http://rsg.ms/2a2ff13
  16. Lann

    The SMG Bridge

    Players: 16 Forced weapon: Mini SMG Time limit: 10 minutes Intended as a TDM style capture, 3 cases each, grab all 6 to win. Bases on each side of the bridge, two levels of the bridge, some cover in place and alot of pickups (all Mini SMG). http://rsg.ms/9771134
  17. Protocawl

    Simmet Alley Hustle

    Simmet Alley Hustle 2 team TDM for 4-18 players Starting weapon: Micro SMG Weapon pickups: Pistols, Machine Pistols, Mini SMGs, Micro SMGs, SMGs, Molotovs, Grenades Simmet Alley has become a playground for murderous maniacs and their only motto is: kill or be killed. They've even left some signs around the place to pinpoint the rooftop access ladders. Apparently there's so much killing going on that no one has time to keep any known advantages a secret anymore! (Mini SMGs, Micro SMGs, Machine Pistols, Pistols, SMGs)
  18. Dodge

    Angels N Asphault

    http://socialclub.rockstargames.com/games/gtav/jobs/job/n69mZ6My5U2xWZYFqN_95g AAn all high speed, high grip run around the Downtown area of the City of Angels.
  19. Crawford1872

    The Hill's Have Cry's

    RSC Link:https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/bF4tv9R0GUqoWiVHfquxKA P2P rally race built with that night in mind @Dodge customs on or off but have only allowed certain cars to be used to make things interesting if turned off, feedback appreciated as usual ??
  20. Dodge

    Air Pressure

    http://socialclub.rockstargames.com/games/gtav/jobs/job/vOYDZCzzY0GlvE10IfFaZA Made for Hatch's Wet and Wind Event. This one is over the top a bit.

    *Smoke-em's map nr.1.

    RSC Link: https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/JJfy1nPOIUmBoKSCVSU0RQ my first TDM ever. ppl said it is pretty good, so i thought i share it here. feedback is welcome, as i am a noob creating DM/TDM maps. hope u enjoy
  22. ScottyB

    Escape the Police

    http://rsg.ms/fbc5356 DESCRIPTION You all have that one friend who takes it too far. He thinks escaping the police is childs play and has sucked you in to jumping through the military base. They will come at you hard and show no mercy. Do you have what it takes to escape? Basically you jump through the military base to gain a 5 star wanted level and then race all the way back to the city through all the windy hills. All while being taken out by the cops and other players if you leave it on gta Not for the faint hearted and may bring about some swearing haha.
  23. Dodge

    Muscle Car Melee

    Fun race for muscle cars. http://socialclub.rockstargames.com/games/gtav/jobs/job/YrCe8MKmoEuRwQhGsytv8Q?platformId=2
  24. Hasta La Vista 16 players An attempt at the Hasta La Vists adversery mode (Trucks vs cycles) but for 16 players rather than just 4. This is a GTA capture. The capture vehicles are cycles. 5 minute rounds. Target score 2. It could be over in 2 minutes so I recomend multiple rounds. Both teams start with 4 cycles and 4 trucks. It's for you to decide who takes the cycles and who trys to flatten the opposition cyclists with their trucks. You start near a junction of one the freeways through Los Santos, one team north, the other south. Ride / drive your vehicles onto the freeway and head east towards the capture points (both team's which next to each other). Whoever gets 2 bikes there first wins. When killed you respawn on the main freeway on Faggios; if there's time either fetch the bike you fell off or another one from your start point. You should not be able to get off the freeway unless forced over the walls. I have blocked off all exits but ramps on the other sides means bikes can get back on. With low numbers you may want to arrange before hand that both teams take the same number of cycles. You could even all take them and just race to the finish. RSC Link: https://socialclub.rockstargames.com/games/gtav/ps4/jobs/my-jobs/?text=Hast La Vista&date=today
  25. Lann

    The AP Program

    RSC Link 16 players
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