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Sheer Randomness


Dodge

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Sheer randomness is exactly what this map is, but I thought it worked really well.  There are a lot of varied weapon options and very little places to take cover, but there was plenty of action and I didn't notice any instances of spawn killing or constant RPG spamming.  Granted, there were RPGs and such, but they didn't seem to be overused and I actually liked how this played out with the amount of people we had.

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