Lann 10,842 Posted August 6, 2014 Share Posted August 6, 2014 (edited) Deathmatch Nighttime Forced weapons (Sticky bombs) 2-16 players http://socialclub.rockstargames.com/games/gtav/jobs/job/tQSS2ls1e0CeRj-DmrLZeA?platformId=2 Edited November 1, 2014 by Casey Quote Link to comment Share on other sites More sharing options...
Casey 1,680 Posted August 26, 2014 Share Posted August 26, 2014 Hard to tell with this one as the lobby kept kicking people, we had a couple of goes at it but just kept losing everyone. I think you could do with some props up top to stand on instead of the roof ledges (which are narrow on some of the buildings) and maybe more parachutes in case more than one spawns up top in the same place. I would lose the RPG, there's no competition between that and a sticky bomb when you're face to face. A few tweaks and this could be a fun DM 1 Quote Link to comment Share on other sites More sharing options...
LN-MLB 2,583 Posted August 26, 2014 Share Posted August 26, 2014 I wasn't big on the spawning on the roof factor. Plus, as Casey mentioned, more parachutes would be helpful if you do decide to keep roof spawning in the equation. Also, I agree with Casey about the RPG. It was just a little too much. You definitely need some other type of weapon if you're going to keep them around though. 1 Quote Link to comment Share on other sites More sharing options...
Smoggy 378 Posted August 26, 2014 Share Posted August 26, 2014 I didn't mind the roof spawning, it was quite fun trying to drop grenades on people Otherwise I agree with Casey and LN, more parachutes and maybe lose the RPG. Still had fun though from what I managed to play 1 Quote Link to comment Share on other sites More sharing options...
Moorjc 229 Posted August 26, 2014 Share Posted August 26, 2014 The Idea was good, bombing people is always fun, with the right timing you blow up 2 or 3 people, but for me the spawning is an issue, and lack of other weapons, if you have RPG's, you need more than one, to keep it fair, people need a choice. The spawning was hard because I didn't have a sniper or more bombs just a chute. I died more times trying to jump off the roof and pull my chute, the re-spawning shouldn't be frustrating, but this my thoughts. 1 Quote Link to comment Share on other sites More sharing options...
Smoggy 378 Posted August 26, 2014 Share Posted August 26, 2014 I died more times trying to jump off the roof and pull my chute, the re-spawning shouldn't be frustrating, but this my thoughts. This happened to me a couple of times as well 1 Quote Link to comment Share on other sites More sharing options...
Lann 10,842 Posted August 27, 2014 Author Share Posted August 27, 2014 Thanks a lot for the feedback. The only reason for the prg was to create something to get players to the central part of the map, was a bit unsure about this and will remove it. A basic idea like sticky explosives DM needs to have no other weapons. The spawnpoints on the roofs was a idea that it would be nice to chute down looking at the explosions, obviously not working well. Rather place the points on ground and switch the chutes to stickies. Summary will remove RPG will place spawnpoints on ground Quote Link to comment Share on other sites More sharing options...
Ronny 1,061 Posted August 27, 2014 Share Posted August 27, 2014 The most is said Lann But I really want to give you credit for creativity. My biggest issue was that I believe I was waiting half of the match on parachutes, and when I got it I died while trying to jump down. The other issue is also mentioned, the RPG is WAY overpowered. But I see at your post that you have a plan for fixing it 1 Quote Link to comment Share on other sites More sharing options...
Lann 10,842 Posted August 28, 2014 Author Share Posted August 28, 2014 Now spawning is street level only, and the RPG is gone. Now i need to test and see if the actual gameplay with sticky explosives only is fun or just an interesting thought. 4 Quote Link to comment Share on other sites More sharing options...
Casey 1,680 Posted September 3, 2014 Share Posted September 3, 2014 Hi lann, Just to let you know. Xyon had this in her playlist tonight and we all froze again, so that's all three times I've played it, all 3 times have frozen. I wonder if the game just can't cope with that many explosions maybe? You might want to test it again just to see. I seem to be the bearer of bad news for you lately don't I? Sorry! Quote Link to comment Share on other sites More sharing options...
Lann 10,842 Posted September 4, 2014 Author Share Posted September 4, 2014 (edited) Well, that is no good. But I appreciate you letting me know, i dont want to be supplying creations that dont work well. Must be the explosions, but the explosions is also what would make playing fun, so I will might remove this. Interesting to see if this fireshow will suffer the safe fate; http://www.domesticbatterygta.com/topic/2964-ring-of-fire/ Edited November 3, 2014 by lann3fors Quote Link to comment Share on other sites More sharing options...
Casey 1,680 Posted September 4, 2014 Share Posted September 4, 2014 I'm hearing fireshow and I'm worried already! 1 Quote Link to comment Share on other sites More sharing options...
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