Torrid 653 Posted August 9, 2015 Share Posted August 9, 2015 Created for Hatch's Wet & Wind event. This was actually the original name for Training Exercise, but since I needed to lock it to a specific plane the name worked out perfectly for the Duster. A fairly basic air race with very few obstacles save for a billboard and a couple of power poles. RSC Link Quote Link to comment Share on other sites More sharing options...
ScottyB 2,086 Posted August 9, 2015 Share Posted August 9, 2015 Very simple race so there isn't too much to go wrong with it. One thing I did notice is the starting grid. How wide do you have it? The problem with airs races is that there is little room to catch up to others when you start at the back and this is exaggerated by the very slow duster. With 8 people, I was at the back and I was 5 seconds behind the leader after the first checkpoint. With a short and simple lap race, there is very little chance for me to win, let alone to catch up to anyone who can fly. My solution to this has been to try and balance the starting grid between width and depth. This means that every one starts fairly close together and there won't be any major advantages to anyone. Imagine if it was a 2 wide grid with 30 players. The last player would be over 10 seconds behind before they even go past the starting grid! Quote Link to comment Share on other sites More sharing options...
ScottyB 2,086 Posted August 9, 2015 Share Posted August 9, 2015 Here is the video. As you can see after going in a straight line through the first checkpoint I'm already 5.8 seconds behind the leader. I think you do have a 2 wide starting grid which doesn't work so well in air races. When you make it wider, you just need to strike the balance between making it wide enough so that the people at the back and sides don't have too much of an advantage. Usually you will only need to worry about the first 16 racers as we will hardly ever get over that, and you need to make sure the first CP is far enough away so that the people on the side can reach it without swerving too much. 1 Quote Link to comment Share on other sites More sharing options...
Torrid 653 Posted August 10, 2015 Author Share Posted August 10, 2015 I didn't think of that. I used whatever the standard setting was. I'll take a look at it. 1 Quote Link to comment Share on other sites More sharing options...
G37 3,445 Posted August 10, 2015 Share Posted August 10, 2015 Scotty pointed out really the only negative thing about this air race. It's very enjoyable and relaxing otherwise through some common territory. The route is unique enough for the race to stand out IMO though. As for the starting grid, because of the nature of air racing and how difficult it is to catch up if you're starting in the back it's definitely best to get it as wide as possible so everyone is relatively in the same starting position. 1 Quote "If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines Link to comment Share on other sites More sharing options...
JustHatched 12,123 Posted August 10, 2015 Share Posted August 10, 2015 The starting grid aside, I think this is a good race, perfect lap length for the duster 1 Quote The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it. Link to comment Share on other sites More sharing options...
Jaggy 2,811 Posted August 10, 2015 Share Posted August 10, 2015 This is a simple air race track. Good for a first timer in the creator, especially first time making an air race. As everyone else has mentioned, just adjust the starting grid and you're good. 1 Quote Link to comment Share on other sites More sharing options...
Torrid 653 Posted August 10, 2015 Author Share Posted August 10, 2015 Thanks everyone, I'll post up when I get a chance to adjust the starting grid. Quote Link to comment Share on other sites More sharing options...
Torrid 653 Posted August 15, 2015 Author Share Posted August 15, 2015 Changed to the widest starting grid. Also removed the first checkpoint to keep the racers on furthest edges of the grid from having to veer aggressively to get in line with the checkpoint to give each position the most equal distance to new first checkpoint possible. Quote Link to comment Share on other sites More sharing options...
Dodge 7,265 Posted August 17, 2015 Share Posted August 17, 2015 Featured in TNT's Bed Bull Air Racing Event: http://www.domesticbatterygta.com/topic/7360-tnt-racing-pl-dodge/page-4#entry109904 Quote Link to comment Share on other sites More sharing options...
Torrid 653 Posted August 17, 2015 Author Share Posted August 17, 2015 Featured in TNT's Bed Bull Air Racing Event: http://www.domesticbatterygta.com/topic/7360-tnt-racing-pl-dodge/page-4#entry109904 You just reminded me, I'll get it opened up to the Mallard. Quote Link to comment Share on other sites More sharing options...
Torrid 653 Posted August 19, 2015 Author Share Posted August 19, 2015 Featured in TNT's Bed Bull Air Racing Event: http://www.domesticbatterygta.com/topic/7360-tnt-racing-pl-dodge/page-4#entry109904 Mallard now available. 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted January 19, 2016 Share Posted January 19, 2016 <strong class='bbc'>Automatic message</strong><br /><br /><br />This topic has been moved from "PS4 Air Races" to "Races". Quote Link to comment Share on other sites More sharing options...
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