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Top Gear Test Track

 

2_0.jpg

 

If everyone is the same pace then contact is perfect however this track does have a crossing point in the middle so if there are a lot of players non contact is best 

 

Description:

 

GTA recreation of the well known BBC television show test track. See if you can best the stig in your favourite cars!

 

Video of track:

 

TBA

 

Rockstar Social Link:

 

http://socialclub.rockstargames.com/member/adsyfindlay/games/gtav/jobs/job/aOO37SMTO0im4bM30skm5w?platformId=11

 

Feedback is always welcome :D

 

Crew member in a reasonably priced car

 

For those of you who don't know about this Top Gear has a star that they put round thier track as a competition to find the fastest "star in a reasonably priced car" and the same is going to happen here. You will race round the track to find the fastest of us in the Karin Asterope

 

The track will be started under the following conditions

 

Race Type: Non Contact

 

Laps: 1

 

Class: Sedans

 

Time of day: Noon

 

Weather: Clear

 

Traffic: Off

 

Wanted Levels: Off

 

Custom Vehicles: Off

 

Crew Member               Time

LimeGreenLegend          1:37:431 

 

 

 

 

Crew member in a Elite priced car

 

This will be the same as above only using a modded car of your choice, sports will be used.

 

The track will be started under the following conditions:

 

Race Type: Non Contact

 

Laps: 1

 

Class: Sports

 

Time of day: Noon

 

Weather: Clear

 

Traffic: Off

 

Wanted Levels: Off

 

Custom Vehicles: On

 

 

Crew Member               Car                                   Time

LimeGreenLegend          Massacro (Race Car)       1:17:577
Edited by adsyfindlay

 

 

 
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Got a chance to try this out.

 

I have no idea how accurate a reflection this is as compared to it's real counterpart, but it's an enjoyable route.

 

My only grimace is with some of the prop builds. While structurally I'm sure they mimic the actual turns quite well, my problem is in their quality. There's very awkward spacing between them and it's something I dread. Tire lines are definitely annoying there because of where that first real turn is, and with the surrounding architecture/topography, makes it a bit difficult to prepare for it on your first run. So having props here that have big gaps can easily stop you dead or force a respawn (mostly why I hate tire lines because you can get stuck on them).

 

I'm not sure if that's how their track is actually laid out too, but for my own personal tastes, I have an issue with only the props. The route and cps themselves are excellent. I would only suggest some tidying up of the props/better matching perhaps.

: FIRE :

 

"If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines

 

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Got a chance to try this out.

 

I have no idea how accurate a reflection this is as compared to it's real counterpart, but it's an enjoyable route.

 

My only grimace is with some of the prop builds. While structurally I'm sure they mimic the actual turns quite well, my problem is in their quality. There's very awkward spacing between them and it's something I dread. Tire lines are definitely annoying there because of where that first real turn is, and with the surrounding architecture/topography, makes it a bit difficult to prepare for it on your first run. So having props here that have big gaps can easily stop you dead or force a respawn (mostly why I hate tire lines because you can get stuck on them).

 

I'm not sure if that's how their track is actually laid out too, but for my own personal tastes, I have an issue with only the props. The route and cps themselves are excellent. I would only suggest some tidying up of the props/better matching perhaps.

 

I'll take another look, thanks for the feedback, would you be able to tell me the specific corners that you mean? I think you mean Chicago and Hammerhead?

 

TG_Test_Track.PNG

 

Edited by adsyfindlay

 

 

 
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I only played this on PS4, but I'm thinking you have plenty of props remaining.

 

It's just lacking that finishing touch so to speak. Feels a little rough in some areas.

 

I'd have to run it again to look through what exactly but it was Hammerhead I recall needing some attention. I think Gambon was fine, again, I'd have to run it again in some spare time to check everything out.

: FIRE :

 

"If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines

 

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I only played this on PS4, but I'm thinking you have plenty of props remaining.

 

It's just lacking that finishing touch so to speak. Feels a little rough in some areas.

 

I'd have to run it again to look through what exactly but it was Hammerhead I recall needing some attention. I think Gambon was fine, again, I'd have to run it again in some spare time to check everything out.

Nope I'm afraid i only had dynamics remaining, thats why it was a bit rough I wanted to protect more poles before I went about making it pretty but ran out unfortunately :( I can take another look and see if I can line things up better if possible though :) might glitch them into each other to make it smoother :)

 

 

 
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And here we thought 100 props would be enough.

 

I'd gladly trade in 20 dynamic props for being able to dump another 20 regular ones in.

 

In the picture I notice you have a combination of tire lines/stacks though. Can probably trade the stacks in for more lines (tighter knit)

Edited by G37

: FIRE :

 

"If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines

 

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And here we thought 100 props would be enough.

 

I'd gladly trade in 20 dynamic props for being able to dump another 20 regular ones in.

Me too hahaha no matter how many I have I always need more lol would make a huge difference if the lamp posts weren't such a problem :/

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