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Heist Death Trick


b17vic

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Question. . . . . What is this trick that is mentioned to not have the death stat count ? ? ? ? ? ?

 

Some go about it different ways, but essentially if you are on the verge of dying (when health is in the red or you're obviously not going to make it) everyone can either unplug their console, eject the game disc, pull their ethernet cords, or do what we did and just quickly shut the system off through the PSN menu.  We had three instances where we had to restart whilst doing CMM, and I believe we all used the latter method.  It worked and you and your team will need to communicate well and come up with some sort of code word when it's about to happen.  I did find that you have a few seconds to play with, so I believe if you get the rhythm down, you will have no problems quickly shutting the system off through PSN, which I believe is perhaps the safest way to restart the game.  After you have loaded back in after restarting, be sure to check your stats/awards and look for the one on the button row that indicates the Mastermind Challenge.  If everyone's numbers align and it looks as though you are still making progress, you're good to go and can restart the mission.

 

Note: Failing the mission is acceptable during CMM and won't hinder your progress, but dying and not having everyone shut down instantly kills it and if that happens, you must all start over beginning with Fleeca.

Edited by LN-MLB
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This is something I don't agree with. The challenge of the mastermind is being able to complete the task without losing a life. Using methods to get around this shouldn't be accepted.

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This is something I don't agree with. The challenge of the mastermind is being able to complete the task without losing a life. Using methods to get around this shouldn't be accepted.

 

In theory, I agree, but realistically, shit happens (and it did and it will for others as well) and starting over from the beginning each time could be a huge time sink--especially if it happens during the final heist (which it did for us).  I don't know, I appreciate a good challenge and if that is how people want to run it, that's highly respectable in my eyes, but I'd rather not devote so many hours to heists and have to make this something that could potentially last for months due to our different schedules and the opportunities to participate in other crew-oriented activities.

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We completed the CMM on our third run, the 1st one was just a learning experience as none of us had done any heists at that point, the second run we refined our methods and would have got the CMM if not for a couple of mistakes but we had planned that as a training run.

 

We decided that the third run would be an attempt to get the CMM so caution was the name of the game, the money wasn't the deciding factor but the actual achievement of completing the job without dying and the last mission was very tense.

 

I suppose what it boils down to is what you're aiming for by completing the challenge. If it's just for the money then fair enough cheat your way to the prize by resetting when you die. However if you want to complete the challenge for the personal satisfaction of knowing you beat the system then by resetting the game you're only cheating yourself.

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We completed the CMM on our third run, the 1st one was just a learning experience as none of us had done any heists at that point, the second run we refined our methods and would have got the CMM if not for a couple of mistakes but we had planned that as a training run.

 

We decided that the third run would be an attempt to get the CMM so caution was the name of the game, the money wasn't the deciding factor but the actual achievement of completing the job without dying and the last mission was very tense.

 

I suppose what it boils down to is what you're aiming for by completing the challenge. If it's just for the money then fair enough cheat your way to the prize by resetting when you die. However if you want to complete the challenge for the personal satisfaction of knowing you beat the system then by resetting the game you're only cheating yourself.

 

It's not cheating by turning off your system and relaunching the game.  Heists are annoying as shit.  If we had to restart from Fleeca every time something happened, because we refused to shut down the app, I would have quit.  I don't have time to devote to heists for weeks/months.  There was one time when our group did it that we didn't all get shut down in time.  We had to start over.  It sucked.  It drove me crazy because it set us back two hours of previous game play.  It's still a challenge and you still have to be super careful.  I didn't want to have to shut down the game, but hey, shit happens.  I'm glad it's over with and it was all worth award.  It was fun because I got to hang out with two other crew members that I don't always game with as frequently.  It was a good way to learn how we all game together and our styles.

 

With that said, I don't mind helping out a heist team if needed--PS3 or PS4.  My daughter is going to first grade in a couple of weeks (ALL DAY!) so I won't have to leave my house in the late morning hours to pick her up.  Meaning... I'm good with EU, AU, AND NA timezones if someone needs a filler.  I'm not available Tuesday or Thursday evenings in the NA timezones.

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I split these posts out into their own topic.

IMO it is cheating, but not to a level where it really matters, just taking advantage. If it weren't for that I wouldn't have competed it on mine or Rose's account due to frustration. You don't even have to be in a fire fight to die, perhaps a crew members blows them self up with a grenade in the bank in Pacific Standard by accident

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The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it.

:default_sign0081:

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I'm not interested in the right/wrong debat. However, suggesting interrupting a program by intentionally DCing or hard booting is a big no-no in my book... The potential for file or system corruption isn't worth it.

If you want to use this method, do what GTASV outlines in their YouTube tutorial I linked in the original thread. Designate a team member with the least dangerous role in the heist to be the one to quit out of the mission or destroy a key vehicle. This should successfully fail the mission.

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In our run of CMM, I was killed by an enemy that didn't even appear on screen during Prison Break.  I had full armor, full health and the next thing I know I'm dead.  I don't know if it was lag or what, but at that point, we all had to start over from the beginning.  On the second time around, another member died during the heist of Prison Break and we were able to shut down and re-run it as if nothing ever happened.  When we got to Pacific Standard, we had finished the heist and only had to parachute to the boat.  Well, I'm the first to admit that I am horrible at anything when it comes to being in the air and I was lacking sleep--my parachute clipped the end of a tree and I was surely dead due to the fall.  We shut down the system, re-ran the final segment, and passed easily on the following attempt.

 

Cheating is a strong word.  I wouldn't put it anywhere on the same level as hacking/modding/using God mode, etc, but like Hatch said, taking advantage is perhaps a better term.  I don't think it would have been fair to make G, Scotty, and Snacks start over from the very beginning just because I hit a tree.  I'm sure they wouldn't have minded since we all had a great time and this became more of a way to just socialize and just have fun gaming together as opposed to completing the actual heist itself, but our schedules are hit or miss at times and that would have been about two weeks worth of progress gone in a matter of seconds.

 

If you have a team that is clearly devoted to doing nothing but this for awhile and you have the time and schedule to spare, sure, I can respect trying to do it without restarting and would consider that a worthy accomplishment.  I don't, many don't, and like I said, I'd rather just not devote a month or more to heists.  The game itself is flawed in a number of ways, and in some cases, you can essentially be killed by something that doesn't even render on your screen (which is what happened during the first run of Prison Break).  So, I guess with that said, I was far more interested in simply completing it for the social aspect and the award/money was simply just a marker of having it done and over with.  I'll never spend half of that money anyway, so that was just sort of an added bonus and I look at the whole thing as just a break from the normal routine of job hopping and still being able to game together and have a good time.

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To add to LN's list of heist hiccups, I had a P-996 spontaneously explode before I could even board it during Humane Labs. Apparently the wind from me running toward it was the cause...

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Thanks for your replies. I've never been easy with killing the power whilst in mid flow of a programme except in emergency situations, I don't class failing a goal in a game an emergency. I would also be HIGHLY pissed off if something caused me & my crew to fail if it was because of some kind of lag or glitch. . . . FUCK THAT!

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