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Showing results for tags 'contact'.
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Built for contact. 30 players. https://socialclub.rockstargames.com/job/gtav/p1g-7cjCkUikQ5GoIXP4vQ
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CELLTOWA CIRCUIT Max. Players: 30 Default Laps: 4 Customs: Allowed Est. Lap Time: 1m:10s Time of Day: Morning Weather: Clear Traffic: Off Published: 3 April 2016 Last Updated: 22 March 2020 DESCRIPTION Annual profits are at an all time low, and Celltowa are struggling to remain in business. The Los Santos government handed the company a $500mil bail out. They used it all to build the Celltowa Circuit in hopes of raising the money needed to remain in business by hosting charity races. OVERVIEW High speeds and wide roads with plenty of straights for contact and slipstream, and just enough corners to keep it interesting. Bookmark Job _ See more of my creations _
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This thread is going to contain all of my Race of Champions style head to head racing tracks where two cars go head to head on different circuits of approximately the same length. At the end of the first lap you will automatically go on to the alternate track for the second lap and so on. Trust the jumps and not the checkpoint arrows at the crossovers. Please turn customs & slipstream off for balanced races. I will give each one it's own little section and write up as they develop. 1. Zancudo Name: ROC Zancudo RSC Link : https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/NqlOvV1U8U-AaEcIKAjuHQ Recommended Car: Omnis Laps: 6 Set to 6 laps, this is the original course of the series. This race will take about 5 minutes to complete when using the Stock Omnis. There are 7 points on track where the competing cars can crossover each other. This is the track used for the inaugural XDBX Racing Champions Trophy. 2. Del Perro Name: ROC Del Perro RSC Link : https://socialclub.rockstargames.com/member/squirrelarmy/games/gtav/jobs/job/i74NSmvR2EmH7jUBIqruQg?platformId=11 Recommended Car: TBC Laps: 6 The second track in the series is a completely enclosed course situated just off Del Perro beach. This track is designed to be faster than the original and includes more hairpins but less jumps. There's a large viewing area at the start line where spectators can leave their cars and view the whole circuit without affecting the drivers currently racing. 3. Vespucci Name: ROC Vespucci RSC Link : https://socialclub.rockstargames.com/member/squirrelarmy/games/gtav/ps4/jobs/job/Vybt6nAJbEGIqWSiXQW98g Recommended Car: Raptor Laps: 6 The third race of the series and possibly the most challenging. This track is set partially on the beach. The different surfaces and three wheel car will make this a unique driving experience. 4. Sandy Shores Name: ROC Sandy Shores RSC Link : https://socialclub.rockstargames.com/member/squirrelarmy/games/gtav/ps4/jobs/job/EkSBaq9ZhkKladJpmRycvw Recommended Car: Omnis Laps: 6 The fourth race of the series takes us back to the Omnis and a track set both on and off road with lots of crossovers. This track is in the testing stage. Videos: Vespucci Zancudo
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30 players, 2 min lap https://socialclub.rockstargames.com/member/Lann3fors/games/gtav/jobs/job/NDazFXI3T0W7rS7ZVf5GNg?platformId=11 For fast cars, contact, catch up and slipstream. Watch where you are driving and don't hit anything.
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Tri Oval, should be fast and fun. https://socialclub.rockstargames.com/member/JustHatched/games/gtav/jobs/job/aO9ZpFGFT0-IPKcXfQJvqQ?platformId=11 High line is a little bumpy, track is big and not enough props to make is super smooth. If you get more than the left tires over the curb while passing the start finish line you will miss the CP, means you have to stay on the track
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RSC Link A blend of natural roads and stunt props form this rolling race through the Vinewood Hills area. Laps run about three minutes, depending on class. This track is heavily inspired by @MAHALOKA's stunt races, but utilizing some natural roads as well. The wide stunt roads seem fine for contact, but the natural roads might be too cramped and curvy for contact to be well suited. It's my first foray into making a race anything like this, so if there are any issues or suggestions, please let me know. When I started it, the idea was to make a track that didn't allow for kerb boosting, that's the reason for the uneven track and land(?) props. I feel like I went too far with the idea though, and there is too big of a gap at spots and it's unnecessarily difficult to get back onto the track. Might go back and readjust everything if this is a major problem.
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https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/EX25k8kUJEuns7vZdVYSNA# Crossovers and Death
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I might have to figure out a better name. Stock locked to Hotring, Lynx, Drift Tamps and Sprunk Buffalo, Omnis, Tropos and a few more. Contact, Slipstream and Catchup on. Link: http://rsg.ms/54696d5
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RSC Link - https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/LZ4ODArWI0-_8FmAC9tnVw The race was built for the electric cars in LS. Personally think stock compacts and catch up would be the most enjoyable racing wise. Super - Cyclone/Voltic Compacts - Dilettante Also figured i’d add a car from each other class so they can be open for custom cars. Here is a more interesting lap at night in a custom P.Dom. Feedback is always appreciated as i’m bound to have missed a few things.
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RSC Link : https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/pKyiIcnJ5EKdi85KJhd0Ng Proper race track, using props to smooth sections over and remove some of the variables that lead to accidents, has pit lane in the underground section of legion square. Snacks pointed out it is similar to default's Seattle track so could be an update for that.
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This is a dual purpose stunt race. Emphasis is on the racing part but there's also an option for a game of Car Pool Insurgents are best for Pool. It defaults to sports class for the race. RSC Link :https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/RaEkW6Cv3Uq1kqiC7-eUvQ I'm wanting to enter this for the Rockstar Stunt race competition so I'm looking for lots of constructive feed back so I can get the race side of things better. Standard English pool rules: http://www.epa.org.uk/wrules.php
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RSC Link Tired of never getting to be the Fire Truck in Hunting Pack? Think you know the fastest route to the Paleto Bay firehouse? Put your skills to the test in this red-hot race across Blaine County. So, it's a Transform Stunt Race that takes place entirely in the Fire Truck. The race is locked to the Entity but that's just to satisfy the creator. The route follows the standard path for Hunting Pack, but the CPs are setup to allow multiple ways to the finish. Both sides of the highway are usable and there are several options for how to navigate Paleto Bay. Usually the colour of car you select will determine your Fire Truck's colour, some only change the stripes. I have it set as a contact race. There are wide roads and multiple paths, but if contact is just too much carnage, I'll have to switch it. Traffic is set to medium by default and is fairly light. If contact doesn't work on this track, I might increase the traffic level to high, the track is too boring otherwise. If any playlist hosts give this a try, feedback would be much appreciated.
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The Burger Shot Stallion meet the Ramp Buggy and the Phantom Wedge. A simple track where you drive a Burger Shot Stallion going west and a Ramp Buggy or Phantom Wedge going east, all on the same track. Its time to flipp those burgers into the Alamo Sea! http://rsg.ms/80f899a One lap is about a minute.
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Special Delivery - A Transform Race Made for the We Are XDBX - 4th Anniversary Creator Special Event. Xyon's down to her last $50,000,000. But help is at hand, LJT wants some special deliveries making using all those MC business vehicles you love so much. *** Not to be taken too seriously *** Leave catch-up and traffic on. Point to Point race. Takes around 9 minutes. It doesn't matter about customs (unless someone has a custom bagger). You're not in the start vehicle very long. Social Club Link https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/S1kUZ9E-ok2bCH8VNuX3lg
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https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/g5dc8caVR0GbxCKlyFesyg# High speed run through La Mesa, Racho, and Banning. Built for the ETR1, but open to all.
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https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/25g6W0-c9k2lH8FsNFrtOw# GTA Setting for Pit Lane I'm not sure I like this yet. It may need some changes. The uphill and downhill sections are sketchy.
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American Mile RSC Link : https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/vf0Zsfwmm0KaAcJyOrC8sg# Non stunt race. Works best with Customs OFF - Catchup and Slipstream ON NASCAR inspired oval track. 25 degree banking in the turns - 15 degree banking on the straights. Secondary checkpoints allow you to race on the whole width of the track without worrying about missing a checkpoint. Guardrails and crash barriers are placed next to the red & white rumble strip. This will eliminate/reduce the boosting effect and help keep players on the track. One lap takes approx 20 to 24 seconds, so a 20 lap race should only last about 7 to 8 minutes. GTA setting is to enable the pitlane health pickups. Please do not use any weapons. Locked to a handful of vehicles in all classes except Utilities. These hand picked vehicles work well on the track and are competitive with each other, so the racing should be close and exciting. Click the spoiler tag for a full list of vehicles in each class.
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Can't handle the heat my friend? You and 29 other adrenaline junkies are heading for some action in Fort Zancudo. Run as GTA, night, wanted level ON. http://rsg.ms/dc95de2
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Using Stunt Props for a more dramatic effect, I've revived the dreader Pro Laps in HD format with new cars and a slightly different route. Enjoy! RSC Link : http://rsg.ms/cd62e30
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proper racetrack builds RSC Link : Hockenheimring : socialclub.rockstargames.com/games/gtav/ps4/jobs/job/RR2Ar8eoSkayRbkzuzaUTw Hungaroring : socialclub.rockstargames.com/games/gtav/ps4/jobs/job/umMUaQgLdUeV_5Vp_64QVA Circuit de Catalunya: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/Cv2CxFgCu0mb7yxVKckgKg Suzuka Circuit: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/sFy0qH1pxkuSTAwb06odmw Circuit de Monaco: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/RxYqe0ax10GNYJ-aKUDKrA Brands Hatch GP: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/vqo__3sIt02EcNAiYdQk4w Donington Park GP: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/TP5XiNnIFUShoz_tqMrsVg Oulton Park GP: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/RJrQizVvZEu_xkgND_-ezw Nurburgring: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/_UwOespQM0acG2pvyknWRQ Gilles Villenueve: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/tnVENhLC_021ZqcE-cQkbQ Circuit Paul Ricard: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/2CrUUVyY70ezb6yE8IQSKA COTA: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/72fe1XPQikqhYbCN7KXcDA Spa-Francorchamps: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/7H9GFxOZ0k-BA7qWYGkmFQ Austria GP: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/r0BC5-mmX0uGk97yOOY7Qw Shanghai Intl GP: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/-0_6QZP7S0-LFimzve_nNg Silverstone Circuit: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/4qOphe8ygEGV9fqRT5c4sg Knockhill: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/_656WQaoi02ONQqs5LBwMQ Lime Rock Park: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/l77l-E1-f0GA0QOSOXCPRg Autodromo do Algarve: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/qtyZt9pSL06BiADLTzodNw Imola: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/7nxMvk2BZ0S-9gGY1C7acQ Autodromo nova Caledonia: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/0UKBFr9RgUSI46V_9RGM4Q Snetterton: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/V3xAq0o42EWoevrmAYxDCg Rockingham UK: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/qrqob5RSLU6D9wBcarT1Gg Monza: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/A_QQEzoSmUSVRghKisnwAA Okayama Intl Circuit: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/o-uiTF0iu0mgDihMyzf0FQ Pau Street Circuit: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/fPSEnn7FeE-hukfMLoQudQ Road America: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/roimTG4S_0CObV-a5LDyqg Mazda Raceway (laguna seca): socialclub.rockstargames.com/games/gtav/ps4/jobs/job/2c9zlHkfL0iBvn4EkJ6d1g Sonoma Raceway: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/d0C6D_mNo06eEvZKeGLbXA Sportland Sugo: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/TRXGaStbAkizM4O-wW_a2A Watkins Glen: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/wIweRHV_dkeRJeUxCv4V_w Trois-Rivieres: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/Y62bTCo48U6D0DmlLUuJdA Tamiami Park: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/Oh3aYieoPkSlIWDjXKokbg Val de Vienna Circuit: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/hbUvyexolUKyfTMShscnUg Top Gear Test Track: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/qRCdNneQGE-5JTPcJafVDA Thruxton: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/SWZe0BD1LUy5YblCmngV6g Twin Ring Motegi: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/7SnrIax690WVAtq4q-N1lw Queensland Raceway: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/kOx1zQ0cykSUheP78pW8bw Mexico GP: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/qkbc3RwdeEGVtL65sajqZQ Edmonton Indy Racetrack: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/KWM_1GVtlUqZkyIpMmiZVg Albert Park GP: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/lJshvWLKzkm88h3BeJZASw Buddh International: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/4fb2qLZK_UiyC65z_mj5XA all are well made tracks (new props), suitable for contact-racing, resembling the irl-versions as good as possible in gtao. i will update this when i find a new track or a better version of those present already. pls feel free to do the same. when looking for a version where the 'decoration' is more important than the track, have a look through my bookmarks, there might be what you're looking for there.
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@Crawford1872 @zmurko @Lann @Mythaga @Dodge @omarcomin71 @Potato @JuniorChubb @Squirrel @djw180 @Fido_le_muet @DavidCore89 @XuTek6651 @Skorpion @Beez @Con @pete_95973 @TheBoyBry @no_snacks @DeaD_GooN @ssracingn2 Hey guys was hoping that we could get a bunch of us together in a party chat and shoot a few videos of how to overtake with respect, I know some of our crew struggle with contact through lack of confidence if they had some pointers on how to and how to be overtaken it may help them a lot. it would also give us a demonstration of what we expect from drivers from outside the crew, could contain examples of how to react to an accident and such slowing down in safe way to let victim of incident through without causing issues and how to lap others are hot topics atm. Maybe we could just do 5 laps somewhere before SRL or two bros. Anyone interested just post here and can arrange properly once numbers are in.
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There are now three versions of this track, please use the one appropriate to your playlist. 1. Recreation of the famous F1 circuit in 1:1 scale. Fast and flowing, all classes are available but supers recommended. Track is wide enough to race comfortably with contact and slipstream. Track follows the route faithfully but not very demanding using the slower speeds of GTA. RSC Link : http://rsg.ms/4a1bb5c 2. Slightly smaller more demanding version which will be used for the Supercup. As it's smaller the corners are tighter and twistier. There's still room for contact racing but I recommend slipstream to be turned off for this version. This version of the track includes the ferris wheel on Del Perro Pier as decoration. This race also includes a functioning pitlane and a lot more decorative props than the full size version. RSC Link : http://rsg.ms/3ac7f03 3. Just for fun I've even made a race using the short course heavily featured in Gran Turismo. Mainly aimed at Compact and Muscles. It will be a nice small scale drifting track. Less than a mile long I recommend at least 10 laps for each race. RSC Link : http://rsg.ms/24c4432
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Montreal F1 Circuit Made for round 3 of the Pfister Supercup series Approx 3/4 scale re-creation of Circuit Gilles Villeneuve - Montreal's Formula One Circuit Pitlane location and layout the same as IRL Gravel trap with slow-down strips on the exit of the hairpin Offset checkpoints to reduce corner cutting. Two wheels on or just over the curb is ok, but much more than that and you'll miss the CP. Bookmark - Montreal F1 Circuit Video - Coming soon
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The Hungaroring recreated in 3/4 scale. Twisty and bumpy its known as Monaco without walls due to the lack of overtaking places. Sports recommended, all classes available. Created for use in the Pfister Supercup RSC Link : http://rsg.ms/f16d558
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Downtown Dash GP style street circuit with stunt prop barriers Some rough roads have been smoothed out with track props The start/finish checkpoint will automatically be triggered when driving through the pit-lane Suitable for all classes but works best with faster vehicles Mostly wide and open streets to encourage close racing and clean overtaking A few tricky corners to keep the best drivers on their toes Anti-clockwise track with a 1:25 to 1:35 lap time RSC Link : https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/UVc-WPjnpUe0qwRxsXnNUA#