Squirrel 5,180 Posted October 1, 2015 Share Posted October 1, 2015 (edited) Finally made the track Dodge has been dreaming of. http://socialclub.rockstargames.com/member/squirrelarmy/games/gtav/jobs/job/s8EpRZDSwEut0DtqjWV4VQ?platformId=11 All the best sports arenas are sponsored. The Domestic Battery Oval is no different. Y'all better turn left! Edited March 1, 2016 by SINISTER120 Added Tags 2 Quote Link to comment Share on other sites More sharing options...
Dodge 7,265 Posted October 1, 2015 Share Posted October 1, 2015 Oh no you didn't... 1 Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted October 1, 2015 Author Share Posted October 1, 2015 Oh yes I did. 1 Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted October 1, 2015 Author Share Posted October 1, 2015 One thing I wasn't sure about and ran out of time before I could do anything about it was the possibility of adding catch fencing to the top of the oval. Should you be punished for going too high or should you be bounced back into the rest of the field? Most races here will probably be run as contact with slipstream so will having cars bouncing down the banking after taking a corner too fast be more of an issue? Quote Link to comment Share on other sites More sharing options...
Dodge 7,265 Posted October 1, 2015 Share Posted October 1, 2015 Do you have enough props left for that? Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted October 1, 2015 Author Share Posted October 1, 2015 Only used 50 making the oval. Quote Link to comment Share on other sites More sharing options...
Dodge 7,265 Posted October 1, 2015 Share Posted October 1, 2015 No shit. I need to see this. Quote Link to comment Share on other sites More sharing options...
Lann 10,842 Posted October 1, 2015 Share Posted October 1, 2015 5 Quote Link to comment Share on other sites More sharing options...
djw180 6,954 Posted October 2, 2015 Share Posted October 2, 2015 Looks great Squirrel. Hopefully it won't be too long now before I can try it out. 1 Quote Link to comment Share on other sites More sharing options...
LN-MLB 2,583 Posted October 3, 2015 Share Posted October 3, 2015 (edited) This is an interesting concept and the prop placement is nicely balanced and constructed. One thing I did notice (and it's simply a fault of game mechanics), but certain CPs are easily missed if you are too far over to one side. It's too bad they do not allow you to customize the size and length of individual CPs, but I know that I and several others missed at least one. I don't know about using it for a vetting contact race (if we are still determined to keep this procedure in place). I noticed a bit of re-spawning (given the missed CPs and going over the edge), so there were times when cars would literally spawn directly in front of you. Still, it's an interesting concept, Squirrel. Edited October 3, 2015 by LN-MLB Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted October 3, 2015 Author Share Posted October 3, 2015 I could angle the checkpoints so the cars respawn on the flat rather than the banking. The checkpoint I couldn't place exactly where I wanted was the actually start finish grid. Can't do anything else with that though. Quote Link to comment Share on other sites More sharing options...
Jaggy 2,811 Posted October 3, 2015 Share Posted October 3, 2015 This track could certainly work for vetting purposes as long as the CP's are reworked a bit. Like LN said, there were some respawn issues. At one point, Wulf was respawning and I ran right up under his car because it stopped flashing right as I came running up on him. The game wasn't rendering the walls correctly either... at least for the first lap. It was weird. You'd just see the barriers slowly starting to load as you were racing around the corners. But yeah, I wish we could lengthen the CP size, that way we could go 3-4 wide on tracks like these. Quote Link to comment Share on other sites More sharing options...
Lann 10,842 Posted October 16, 2015 Share Posted October 16, 2015 Hows this going, is it ready to be placed in the regular section? Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted October 16, 2015 Author Share Posted October 16, 2015 If there's no issues get it in the main section Quote Link to comment Share on other sites More sharing options...
Guest Posted October 16, 2015 Share Posted October 16, 2015 Automatic message This topic has been moved from "Works In Progress" to "PS4 Crew Created Races". Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted November 20, 2015 Author Share Posted November 20, 2015 I've extended the oval. I've now used the full 100 props and all the space available. The curves can now be taken at full speed, the little bumps and niggles have been ironed out. The time has been set to current. Now all we need to do is a 99 lap race and we're good to go! 1 Quote Link to comment Share on other sites More sharing options...
Dodge 7,265 Posted November 20, 2015 Share Posted November 20, 2015 Now all we need to do is a 99 lap race and we're good to go! I'm in. Quote Link to comment Share on other sites More sharing options...
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