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Finally made the track Dodge has been dreaming of. 

 

http://socialclub.rockstargames.com/member/squirrelarmy/games/gtav/jobs/job/s8EpRZDSwEut0DtqjWV4VQ?platformId=11

 

All the best sports arenas are sponsored. The Domestic Battery Oval is no different. Y'all better turn left!

 

 

Edited by SINISTER120
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One thing I wasn't sure about and ran out of time before I could do anything about it was the possibility of adding catch fencing to the top of the oval. Should you be punished for going too high or should you be bounced back into the rest of the field? Most races here will probably be run as contact with slipstream so will having cars bouncing down the banking after taking a corner too fast be more of an issue?

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This is an interesting concept and the prop placement is nicely balanced and constructed.

 

One thing I did notice (and it's simply a fault of game mechanics), but certain CPs are easily missed if you are too far over to one side.  It's too bad they do not allow you to customize the size and length of individual CPs, but I know that I and several others missed at least one.

 

I don't know about using it for a vetting contact race (if we are still determined to keep this procedure in place).  I noticed a bit of re-spawning (given the missed CPs and going over the edge), so there were times when cars would literally spawn directly in front of you.

 

Still, it's an interesting concept, Squirrel. :)

Edited by LN-MLB
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I could angle the checkpoints so the cars respawn on the flat rather than the banking. The checkpoint I couldn't place exactly where I wanted was the actually start finish grid. Can't do anything else with that though.

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This track could certainly work for vetting purposes as long as the CP's are reworked a bit.  Like LN said, there were some respawn issues.  At one point, Wulf was respawning and I ran right up under his car because it stopped flashing right as I came running up on him.  The game wasn't rendering the walls correctly either... at least for the first lap.  It was weird.  You'd just see the barriers slowly starting to load as you were racing around the corners.  :lol:

 

But yeah, I wish we could lengthen the CP size, that way we could go 3-4 wide on tracks like these.

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  • 2 weeks later...
  • 1 month later...

I've extended the oval. I've now used the full 100 props and all the space available. The curves can now be taken at full speed, the little bumps and niggles have been ironed out. The time has been set to current. 

 

Now all we need to do is a 99 lap race and we're good to go!

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