Skorpion 2,508 Posted September 17, 2015 Share Posted September 17, 2015 (edited) WEALTHVIEW GP Max. Players: 30 Default Laps: 3 Average Lap Time: 2m:20s Time of Day: Noon Weather: Current Traffic: Off Published: 15 September 2015 Last Updated: 25 March 2020 DESCRIPTION Race through the wealthy areas of Los Santos. OVERVIEW A high speed race through some wide roads, and narrow winding roads. There are a few area where braking may cause problems due to high speeds and bumps in the road, but most of the track is quite simple. Bookmark Job _ See more of my creations _ Edited March 26, 2020 by Skorpion Quote THE SKORPION PITMy Created Content Link to comment Share on other sites More sharing options...
Dodge 7,265 Posted November 16, 2015 Share Posted November 16, 2015 To be Featured in TNT's 1st person Full Contact Event on Nov 19, 2015. Quote Link to comment Share on other sites More sharing options...
Skorpion 2,508 Posted March 18, 2016 Author Share Posted March 18, 2016 Updated. Pit lane removed. Barriers remain, but pit lane has been closed off and cleared out. Several props have been slightly adjusted to not be partially floating. 1x checkpoint removed to prevent people from going around it if going wide when exiting the corner. Does not have any other effect. Added some of the newer vehicles, but not all. (Muscle class is not available, so no Slamvan.) Quote THE SKORPION PITMy Created Content Link to comment Share on other sites More sharing options...
Skorpion 2,508 Posted March 26, 2020 Author Share Posted March 26, 2020 (edited) Major update done on this job. Replaced concrete barriers with stunt props. Tire barriers remain but only as a visual, they all have stunt props in front of them. A few sections of track have had stunt track added to level out bumps. Not all bumps removed, just a few. Signs and light poles removed in various places. Secondary checkpoints added from CP 10 to 18, and CP 22. Track raised between CP 12 and 15 to avoid signs and a bump on the bend. Barriers added to driveways and gardens of houses between CP 29 and 42. Props added to help with the downhill turn at CP 46. Made all vehicles in all classes available, not just the 5 (previously) fastest Supers. Overall this has probably been one of the hardest and longest upgrades I've done to any of my tracks. I'm hoping everything works well, but as usual if anything is found that needs some more attention just let me know. Edited March 26, 2020 by Skorpion 3 Quote THE SKORPION PITMy Created Content Link to comment Share on other sites More sharing options...
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