adsyfindlay 412 Posted August 24, 2015 Share Posted August 24, 2015 (edited) Top Gear Test Track (take 2) Description: A technical testing circuit used by the much loved television series. Including Gambon and Follow through! (Recommended non contact) Video of the Track: TBA Rockstar Social Link: http://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/-ZbzULOIaUa4-5rIDlulrQ Anyway guys, let me know what yo think Edited August 30, 2015 by adsyfindlay 1 Quote Link to comment Share on other sites More sharing options...
Skorpion 2,508 Posted August 25, 2015 Share Posted August 25, 2015 I dont watch top gear, so cant comment on resemblance, but I enjoyed this track. There are a few little things that I hesitated with or wasnt able to prepare for. The barrier between CP-3 and CP-12 could use another piece. Its not so obvious coming from CP-2, but if you exit the corner from CP-11 out wide, it isnt necessarily obvious where to go. Extending the barrier should make it clear. The hair-pin at CP-9 exits to two possible directions. The outer barrier ends pointing toward the left road, the correct path is along the inside barrier towards the right road, and the checkpoint is aiming between them. It may be worth continuing the outer barrier around further to block the left road, and possibly add a CP in after CP-9 right where the inside wall bends left. CP-7 could be moved back a little to allow more time to notice CP-8, because right now theyre very close for the speed and there isnt much time to react. Overall I enjoyed the speed of the track and would probably bump the default up to 3 or 4 laps. 1 Quote THE SKORPION PITMy Created Content Link to comment Share on other sites More sharing options...
adsyfindlay 412 Posted August 29, 2015 Author Share Posted August 29, 2015 Thanks man , I'll take another look and see what I can do I think I used up all my props so may have to have a jiggle around Quote Link to comment Share on other sites More sharing options...
adsyfindlay 412 Posted August 30, 2015 Author Share Posted August 30, 2015 Updated CP 7 was deleted and CP 6 was moved up as well as CP 5. Barrier for Hairpin was extended. Barrier between CP 2 and 11 was extended. Props had to be taking from some positions however I dont think this affects the track Quote Link to comment Share on other sites More sharing options...
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