Squirrel 5,180 Posted July 26, 2015 Share Posted July 26, 2015 (edited) A serious race! Yes that's right I made another one. Well it's serious if you turn wanted levels off anyway. Created for Screwball Military Mayhem this is a Super class race around Zancudo, long straights and sweeping curves, designed to be run on contact for vetting purposes. A couple of tricky turns will catch out the unwary! http://socialclub.rockstargames.com/member/squirrelarmy/games/gtav/jobs/job/5-14rOL_5U6evtCMYlSR-g?platformId=11 Edited February 17, 2016 by SINISTER120 Add tags 2 Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted July 30, 2015 Author Share Posted July 30, 2015 Little tip for this, if you run wanted levels on, turn customs off. The lack of bulletproof tyres makes for an exciting but unpredictable race! 1 Quote Link to comment Share on other sites More sharing options...
Skorpion 2,509 Posted July 30, 2015 Share Posted July 30, 2015 I gave this a run the other day and felt it was a clean race. I didnt find much really to comment on specifically. I didnt have wanted levels on, but will give it another run when possible both with and without wanted levels, then Ill see if I can give any real feedback. Would be good to have some other people for a wanted level test though 1 Quote THE SKORPION PITMy Created Content Link to comment Share on other sites More sharing options...
LimeGreenLegend 4,258 Posted July 30, 2015 Share Posted July 30, 2015 This is a great track, good flow to it. Wanted levels on and customs off was a lot of fun, on the long straight I got my tyres shot out on nearly every lap, so much tension 3 Quote Link to comment Share on other sites More sharing options...
Dodge 7,265 Posted July 30, 2015 Share Posted July 30, 2015 This was a lot of fun. The wanted levels made it very tense, and i think when the wanted level is off, and Customs are on, you'll have a great track there as well. This is like 2 tracks in one. 1 Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted July 31, 2015 Author Share Posted July 31, 2015 Added video to the OP Quote Link to comment Share on other sites More sharing options...
zztop911 1,609 Posted August 1, 2015 Share Posted August 1, 2015 LMMFAO @ serious! Looks like fun with traffic on and wanted on with no custom! 1 Quote I only grow in living soil! Because Fat Buds Matter! Link to comment Share on other sites More sharing options...
Dodge 7,265 Posted August 12, 2015 Share Posted August 12, 2015 To be Featured in TNT on Aug 13th. 1 Quote Link to comment Share on other sites More sharing options...
Dodge 7,265 Posted August 14, 2015 Share Posted August 14, 2015 Worked very well with Stock Muscle cars, and wanted levels on. 1 Quote Link to comment Share on other sites More sharing options...
no_snacks 3,345 Posted August 15, 2015 Share Posted August 15, 2015 Really good track, Squirrel. Works perfect with wanted on and customs off. We all got our tyres shot out at some point. It was chaotic without being too frustrating. That's not always an easy thing to balance, but it worked well because the openness of the track still gave you a fighting chance to evade the Military on most occasions. Only tried one lap with a custom Muscle car for practice (wanted off). I think it'll work really well as a standard race too. Props & CP's are well placed and fit in with the environment too. Even a GTA race with wanted levels on or off would probably provide some good races too. Nice one. 1 Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted August 15, 2015 Author Share Posted August 15, 2015 I'll add some rockets and health pickups. I don't think I should make it a rocket fest so I'll take advice on numbers of rockets and locations. Quote Link to comment Share on other sites More sharing options...
DavidCore89 7,404 Posted August 21, 2015 Share Posted August 21, 2015 (edited) Nice track, we played it as a non-contact race so that's all I can comment on, although I wanted to get chased by the police. Personally I'm not a fan of runway races due to the lights, they can cause a few issues with traction and turning, but that's not gonna be a part of the feedback. CP's 9 and 10 dictate a very unusual line along the short straight and into the left hand which is followed followed by the immediate right. I'd move CP's 9 and 10 a bit further out to the centre of that piece of track. CP 9 tries to dictate an incredibly tight inside line along the straight, it's not natural to take such a line. Then CP 10 is so close to the apex that it's covering it (again dictating a strange line). CP 8 might have the same issue, too tight on the corner. Edited August 21, 2015 by DavidCore89 Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted August 21, 2015 Author Share Posted August 21, 2015 (edited) Tweaked it as you've suggested. I see what you mean after re-testing. I've noticed that you can carry more speed now into the turn at checkpoint 11. More of a danger of hitting the boxes if you take too wide a line, cut it to fine and the sloping jet shields can put you onto two wheels. Makes it tricky as a standard race but still fun as a wanted level race. Also added a few groups of rockets but kept them off the racing line, if you want to go for the weaponry then you will lose some of your speed. Edited August 21, 2015 by Squirrel_Army 1 Quote Link to comment Share on other sites More sharing options...
Beez 5,091 Posted August 21, 2015 Share Posted August 21, 2015 I've played it twice as intended and it is really fun that way. Ran it as a non-contact race (no wanted levels, no traffic, no catch-up, no slipstream) in the NA vetting PL which is where DC tried it. I did it that way because there were no unvetted in the playlist and I wanted to give everyone a straight forward race because the others we did were non-standard. I agree with DC's checkpoints feedback. There are some that take you off the racing line. Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted August 21, 2015 Author Share Posted August 21, 2015 I think that's been the 1st time it has been run as a normal race in a playlist so good to get feedback for that side of it. Quote Link to comment Share on other sites More sharing options...
Dodge 7,265 Posted October 28, 2015 Share Posted October 28, 2015 Featured in TNT Halloween Horror on Oct 29, 2015. Quote Link to comment Share on other sites More sharing options...
Dodge 7,265 Posted December 14, 2015 Share Posted December 14, 2015 To be Featured on TNT's Criss Cross Crash PL on Dec 17, 2015. Quote Link to comment Share on other sites More sharing options...
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