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Survive The Hunt - 18th November


AlexHat29

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JuniorChubb

Cheers @AlexHat29 thanks for putting this on. 👍

9 hours ago, Con said:

I've played Survive the Hunt with our crew twice and the one thing that really helped the Hunters was making sure the Hunted could not change clothes.

Yup, we have run this a few times now and not leant from previous runs.

I think we should make the Runner wear a specific outfit so they are easier to spot.

Maybe combine this with a 20 minute time limit so more people get to play as the runner. Maybe send Merryweather after the 20 minute mark to flush the runner out. 

The FailRace system is great for a video where we get to watch the Runner. However for a better experience for all players shorter rounds and easier to spot Runners would really help.

Maybe all hunters in the same type of car would help too.

2 hours ago, Jobbo said:

It sounded like there were quite a few people with voice chat set to crew or friends only

You may be on to something here Jobbo, I got frustrated with what I assumed was me just being ignored when speaking.

Can you smell what the Stone is cooking?

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Premature Alexulation?

He's back ladies and gentlemen, it's like hea never been away!

Lann
7 minutes ago, JuniorChubb said:

Cheers @AlexHat29 thanks for putting this on. 👍

Yup, we have run this a few times now and not leant from previous runs.

I think we should make the Runner wear a specific outfit so they are easier to spot.

Maybe combine this with a 20 minute time limit so more people get to play as the runner. Maybe send Merryweather after the 20 minute mark to flush the runner out. 

The FailRace system is great for a video where we get to watch the Runner. However for a better experience for all players shorter rounds and easier to spot Runners would really help.

Maybe all hunters in the same type of car would help too.

You may be on to something here Jobbo, I got frustrated with what I assumed was me just being ignored when speaking.

All hunters dessed alike and driving the same car, only using a very small area, and the hunted dressed as a npc, that should make it more intense with shorter ”rounds”.

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AlexHat29

@CatManDozaThe mugger in the last clip was sent by me in desperation. I thought if someone was following a suspicious car and saw a mugger pull someone out it'd be easier to find you... 

It's obvious there are a few things needing to be changed if it is run again, not least making it easier to distinguish the hunters. I know when I had a bright yellow Sentinel behind me I knew it was a hunter which made it more stressful/interesting, as I knew a chase was possible if they suspected me (or the AI derped out)

 

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Warriors-Ten
18 minutes ago, JuniorChubb said:

Cheers @AlexHat29 thanks for putting this on. 👍

Yup, we have run this a few times now and not leant from previous runs.

I think we should make the Runner wear a specific outfit so they are easier to spot.

Maybe combine this with a 20 minute time limit so more people get to play as the runner. Maybe send Merryweather after the 20 minute mark to flush the runner out. 

The FailRace system is great for a video where we get to watch the Runner. However for a better experience for all players shorter rounds and easier to spot Runners would really help.

Maybe all hunters in the same type of car would help too.

You may be on to something here Jobbo, I got frustrated with what I assumed was me just being ignored when speaking.

Yeah I think it would be easier. Like a brightly coloured car for the hunters so there’s no ‘is anyone in a grey Prius’ 😂 was great fun though, would love to try that again 

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1 hour ago, AlexHat29 said:

It's obvious there are a few things needing to be changed if it is run again, not least making it easier to distinguish the hunters. I know when I had a bright yellow Sentinel behind me I knew it was a hunter which made it more stressful/interesting, as I knew a chase was possible if they suspected me (or the AI derped out)

Before it started, I planned to stick to completely standard cars to blend in with the traffic and make it easier to sneak up on the hunted.  That was a frankly terrible plan.  It should be a requirement that hunters have a distinctive vehicle, maybe simply anything they own which isn't sports or supers class and which is brightly painted.

That business battle which started with the minigun limo made life much harder too; most of the AI was driving like it was the hunted being chased 😂

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JuniorChubb

Is the nothing we can do to stop business battles?

I was unaware of the wheelie challenge as I switch off all free roam events in my options.

Would banning CEO’s or anything similar stop Business Battles from starting?

Can you smell what the Stone is cooking?

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Lann

Using a custom job, a capture map perhaps. With the right settings? There you can set traffic and npc to high, and limit it to 30 min.

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JuniorChubb
2 hours ago, Lann said:

Using a custom job, a capture map perhaps. With the right settings? There you can set traffic and npc to high, and limit it to 30 min.

Defo given this some thought in the past...

You can layout cars for the Hunters, use markers for where players can and can’t go, turn off police (I think). 

Can you smell what the Stone is cooking?

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Mark Verstappen

Good fun Alex! Really enjoyed that! Would love to have it some more.

Some tweaking like a set theme for hunter cars being cars you cant get off the street for hunters but isnt extremes faster would fix the 'are any of you driving this' questions. Or just a set theme like hunters in 70s muscle car or so.

I personally like the freedom of it being in actual freemode. Makes it easier to just spawn your car, get the blimp, that stuff. To get an easy 48 minute timer a bounty could function as such as thats 48 minutes. And obviously a small reward for the hunter who caught him.

 

On 11/19/2020 at 12:18 PM, JuniorChubb said:

Yup, we have run this a few times now and not leant from previous runs.

You may be on to something here Jobbo, I got frustrated with what I assumed was me just being ignored when speaking.

I had my settings set to everyone but after the first 10 minutes or so I haven't heard you. Thought you just didn't feel like talking. Don't think I've had issues hear other people as every time I was near someone and asked what car they were in I always got an answer.

Personally I dont think we can really blame not learning from previous runs. The last 2 times I think most of us joined a hunt night is over a year ago from which I remember nothing beside who hosted it, where we started the nights. None of the three Hosts from the 3 survive the hunts were host in the other Hunt and I could be wrong but I dont think any of the hosts were even in any of the other hunt. Although I seem to remember @Asladwas maybe in the second hunt night being the host of the first?

I think the first two hunt nights we joined (Speaking of VANS) there were some tips the host gave after a set time if the hunted was not known.

Wednesday when I was the hunted I said I'd try to make it easier' for the hunters. I think @SkyeDave gave some clues? At first I just did laps at traffic speed around the city highway loops so if people would catch me on the big bridge, I'd be done for. A customized emperor Went passed me like at speed by a millimeter and the other side of the highway was being checked by 1 or two hunters on one of the times on the bridge. When no-one had noticed me I just decided to do a u-turn to crash into the roadblock they created and try following a bit. But the hunters were gone already I think from the block so I did another u-turn and tred again. Later I was doing some loops on the highway around downtown and all times Dave was above/following me in the blimp there yet I saw no hunters. I remembered that a lot of calls from previous 2 rounds were in the Vinewood area, so I went off the highway into there. Here @CatManDozaSpotted me. Not sure if I was already speeding there or trying to blend in but he spotted me and we went in a chase where be pinned me. I tried to hit him to the ground but I believe we both had our aim settings set to no-friends/attackers or something and I ran away. Somewhere after I went into 'I'll just floor it' mode where @mulderI think caught me somewhere which ended in a chase. I think the chase was somewhere after 48 minutes, but I could be wrong on that. We didnt have a timer I think.

Edited by Mark Verstappen
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JuniorChubb
1 hour ago, Mark Verstappen said:

I had my settings set to everyone but after the first 10 minutes or so I haven't heard you.

This might explain a lot... Maybe I have headset issues i need to look into.

Can you smell what the Stone is cooking?

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CatManDoza
30 minutes ago, JuniorChubb said:

This might explain a lot... Maybe I have headset issues i need to look into.

Or no one likes you..................

 

But to be fair, you were pretty quiet and hard to hear

Edited by CatManDoza
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JuniorChubb
10 minutes ago, CatManDoza said:

But to be fair, you were pretty quiet and hard to hear

Not usually an issue for me and my big gob. Maybe my headset is trolling me due to the neglect it’s suffered recently.

Can you smell what the Stone is cooking?

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CatManDoza
24 minutes ago, JuniorChubb said:

Not usually an issue for me and my big gob. Maybe my headset is trolling me due to the neglect it’s suffered recently.

Lol fair point. Least theres a new heist and dlc to bring you back for a while

Edited by CatManDoza
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SkyeDave

I barely heard you all night @JuniorChubb.  A bit at the beginning but then not for ages and then you left.  Not a complaint, just an observation.  It was bliss.

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JuniorChubb
18 hours ago, SkyeDave said:

I barely heard you all night @JuniorChubb.  A bit at the beginning but then not for ages and then you left.  Not a complaint, just an observation.  It was bliss.

I said bye 3 times before I left... got no response so I thought ‘what a bunch of c*nts’ then I left. 😉 

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Can you smell what the Stone is cooking?

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CatManDoza
2 hours ago, JuniorChubb said:

I said bye 3 times before I left... got no response so I thought ‘what a bunch of c*nts’ then I left. 😉 

I'd of said bye, but I was mute as a m*fo

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