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Contend: Overtime Battle


kernalhogan

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What would Overtime Rumble be like if everyone had rockets? Time to find out. --- Two teams of Ruiner 2000s take to the skies and battle to collect the most cash. Player carry limit is four packages. Can you complete all the jumps and survive long enough to make a four package delivery?

  • This job seemed like a really good idea, until finding out that the Ruiner 2000s rockets cannot be removed. Several newer weaponized vehicles have a weapon option available now. Not sure if this job will be fun, or an absolute mess now because of the Ruiner's homing rockets.
  • Teams start on opposing platforms with ramps similar to Overtime Rumble.
  • There are ten packages atop Stunt Tube towers with varying sized heights and landing pads. One more package, for a total of eleven, is in the middle on the Maze Bank helipad. The only way to reach a package is to jump from the ramps or from a higher landing pad.
  • Default setting is one round. First team to eight points wins or the team leading after eight minutes. Not sure how fast or slow the rounds will be with different amounts of players. (Rounds/Time might need to be adjusted.)
  • Team bases are located on the "floor" of the map, below each teams ramp.
  • There is a somewhat long Stunt Tube portion to get back to the ramps from the bases. This is because we are not able to use any Boost props in the Capture Creator. They are available in every other job type except captures. 
  • There are RPG pickups at each player start point and beside each package. They are in attempt to balance out the Ruiner's power and give players the ability to kill themselves if they are trapped and need to respawn.
  • Respawn points are at the top of the ramps and players will respawn in a Ruiner 2000.
  • There seems to be a bug causing a small issue with the packages. If a player dies while carrying a package, the package can glitch through the props and land on the ground below. This causes the package to be unobtainable, as there is no way to get from the ground back onto the stunt props without respawning. Not sure if this is just a sporadic issue or if it will happen all the time. There should be plenty of other packages to collect, but if every time someone dies with a package it ends up being unobtainable, this job would be broken.

If anyone plays this and has any feedback or suggestions, please let me know. From weapons, package locations, layout, prop colour, anything at all.

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Got to watch a couple streams of this job played with a "no Ruiner rockets" rule. It seems too easy to score without the constant threat of homing rockets. Players should be dying often and points should be hard to come by, unless both teams play very defensively and only target packages closest to their base.

I would recommend hosting it without any restrictions. As long as teams know what they're getting into, they should be able to plan accordingly and give themselves good scoring opportunities. If the rockets make it so players aren't having a fun time, there are several layout changes that I have in mind to balance things out.

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