Squirrel 5,180 Posted April 22, 2017 Share Posted April 22, 2017 The Hungaroring recreated in 3/4 scale. Twisty and bumpy its known as Monaco without walls due to the lack of overtaking places. Sports recommended, all classes available. Created for use in the Pfister Supercup RSC Link : http://rsg.ms/f16d558 1 Quote Link to comment Share on other sites More sharing options...
zmurko 7,622 Posted April 24, 2017 Share Posted April 24, 2017 Surprised you havent posted your video yet. And you're welcome for "staging" a crash in the chicane. Also, massive thanks for creating the track, as I know I have promised to do it, but still haven't gotten around to do so (too many other projects in the creator going and new ones popping up almost daily). Thought I still had time. That frees up my creator time now, so I can move on the the street circuits. 1 Quote S U N D A Y R A C I N G L E A G U E Link to comment Share on other sites More sharing options...
no_snacks 3,345 Posted May 8, 2017 Share Posted May 8, 2017 (edited) Nice track Squirrel. You've done well recreating the elevation changes. They feel just right - not too dramatic to make the car bounce around, but enough to make you feel like you're actually travelling uphill or downhill. Didn't get a chance to slowly drive around and have a close look at the scenery and prop-work, but it all looked good from the race we did today (yesterday for you ) There were some telephone poles protruding through in a couple places, but I think they're far enough off the racing line not to cause any problems. If somebody hits them, then they would've hit a barrier or gravel trap IRL anyway. Plus if you lift the track any higher, you'll lose the effect of the scenery which looks good and gives some sense of location. Now you just need to add in the water park next door - got any props left? Edited May 8, 2017 by no_snacks 1 Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted May 8, 2017 Author Share Posted May 8, 2017 Cheers @no_snacks, I tried to move the track as far from the poles as I could but there's so many of them it's like weaving through a forest. The circuit route is pretty much dictated by the scenery. I think it's possibly my best track recreation yet, it's a very fast circuit but one mistake and it's all over. I have hit the prop limit, I really could do with finding an extra prop or two somewhere to add a return ramp near the chicanes, if you go off there then you have to respawn currently. Quote Link to comment Share on other sites More sharing options...
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