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Monaco Supercup


Squirrel

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Real life recreation of the famous Monaco GP. Scale is almost 1:1, the track is probably slightly easier and wider than the real circuit but with GTA that's probably a good thing in a contact race. All the corners are in sequence with slight variations in elevation when compared to the real track.

This track has been designed with the Supercup in mind. It is all set on stunt track pieces but as close to the ground as the terrain allows.

RSC Link : http://rsg.ms/b4d7829

 

Edited by Squirrel
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Just run through this with a few players...

Nice track, a little wide like you say but its unavoidable with the stunt props but could be a real plus when racing the Super Cup.

I have my own Monaco that I obviously have a preference towards ;) but it might not suit a large number of racers in a contact race.

@XuTek6651 I really did not enjoy it in the Schafters though... Massacro was great fun though.

Edited by JuniorChubb
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Can you smell what the Stone is cooking?

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9 minutes ago, JuniorChubb said:

Just run through this with a few players...

Nice track, a little wide like you say but its unavoidable with the stunt props but could be a real plus when racing the Super Cup.

I have my own Monaco that I obviously have a preference towards ;) but it might not suit a large number of racers in a contact race.

@XuTek6651 I really did not enjoy it in the Schafters though... Massacro was great fun though.

@zmurko is putting together a street race series, mainly aimed at technical non-contact racing. He does want a version of Monaco for that, I know this one that I've made could potentially have 30 drivers with contact on. having the extra room for manouvere is essential.

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3 minutes ago, Fido_le_muet said:

I noticed a completely useless Ammu Nation sign after the Piscine chicane though :P

This one here:

58eb863165e9c_monacosnip.JPG.9e0a489671859ecb3f784e6124b3f240.JPG

It's there to fill the gap you will see if you use a reverse angle shot for video making. 

I've used Ammunation signs to close off the various escape roads leading off the circuit such as the ones at Saint Devote and Mirabeau. I wouldn't recommend driving through them although the one here has a little escape road behind the sign just for those drivers who miss the chicane.

58eb874f903fe_Monacosnip2.JPG.bafbb6d6e466ba7d775a5550c47053eb.JPG

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53 minutes ago, Squirrel said:

This one here:

That's actually pretty smart. Haven't thought of the video part.

And the hidden escape road behind the destructible sign is brilliant. Will definitely use it in the future.

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1 minute ago, Fido_le_muet said:

That's actually pretty smart. Haven't thought of the video part.

And the hidden escape road behind the destructible sign is brilliant. Will definitely use it in the future.

There's no secondary checkpoint there so you would have to use the chicane, it's just to add a little bit of run off incase there's a bit of congestion at the chicane and you're avoiding an accident. 

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2 minutes ago, Squirrel said:

There's no secondary checkpoint there so you would have to use the chicane, it's just to add a little bit of run off incase there's a bit of congestion at the chicane and you're avoiding an accident. 

Yeah yeah I understand it's not a secret shortcut. It's what I meant as well but without all the fancy english vocabulary :D

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I may have a look to see if I can free up an extra couple of props somewhere, I could add two slow down strips and a secondary checkpoint to make a slower but safe escape route in case of a pile up at the Nouvelle Chicane. That corner, the hairpin plus Saint Devote are the corners most likely to find accidents at. 

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I've added the hidden escape road now behind the Ammunation sign at the Nouvelle Chicane. There's three slow down strips there so it is much faster to keep to the circuit but the option to avoid an accident now exists in case trouble arises at that corner. 

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