Skorpion 2,508 Posted March 30, 2017 Share Posted March 30, 2017 Event Title: Pfister Supercup (Squirrel)Event Author: SkorpionCalendar: Public Events Calendar Event Host: SquirrelGame: GTA OnlineEvent Start Date: 15th May 2017Event Start Time: Monday, 9:00pm GMT/UTC (Monday, 5:00pm EDT / Monday, 10:00pm BDT / Tuesday, 7:00am AEST)Reoccurring: FortnightlySpecial Rules: Contact Endurance Racing, No Shooting in GTA, Slipstream ON. What it is: A bi-weekly endurance race based on real world tracks mirroring the real life Porsche Supercup. http://www.porsche.com/international/motorsportandevents/motorsport/customerracing/porschecups/pmsc/ When it is: It will be held Monday evenings on alternate weeks to my Monday Madness event, it will also fall on the Monday where there's isn't a Sunday Racing League event the day before. How does it work: The event will consist of a 3 lap non contact qualifying session followed by a contact race of approximately 30 minutes in length. If possible I will try get duplicate tracks made so a small 2 track playlist can be made, if not possible I will host the qualifying session and then the race separately. The order for the feature race start will be determined by the finishing order of the qualifying race. The race itself will be run over a distance of approximately 70km. In each case this distance is converted into a certain number of laps for the classification round(s) and indicated for each event in the Supplementary Event Regulations. The race will have a warm up lap not included in the total race distance where the cars can get into their qualifying position followed by a rolling start for lap two. Pole sitter must maintain a reasonable speed on the warm up lap to allow for the pack to form behind them, full racing speed can start on the final turn of lap 1 but no overtaking until you have crossed the start line. Point Scoring: Position 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th Pole Points 20 18 16 14 12 10 9 8 7 6 5 4 3 2 1 2 What car: It will be a single make series, all cars must be the Comet Retro Custom. There are a wide variety of body styling and liveries available. http://gta.wikia.com/wiki/Comet_Retro_Custom Failure to pick the right car means DSQ for that race. Pfister Supercup (Squirrel) 6 Quote THE SKORPION PITMy Created Content Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted March 30, 2017 Share Posted March 30, 2017 (edited) Race Calendar: Races 70km 70km = 43.5 Miles Catalunya http://rsg.ms/5d092d5 15th May lap length 2.37 miles 19 laps Monaco http://rsg.ms/ab7ab1d 29th May lap length 2.17 miles 20 laps Montreal F1 Circuit http://rsg.ms/fab0819 12th June 1.74 miles 25 laps Hockenhiem http://rsg.ms/d4e9e45 26th June 1.79 miles 25 laps Austria http://rsg.ms/c4cdc48 10th July 2.3 miles 19 laps Silverstone http://rsg.ms/3f1965b 24th July 2.24 miles 20 laps Hungaroring http://rsg.ms/15e4370 7th August 2.02 miles 22 laps Spa http://rsg.ms/8db8c31 21st August 3.36 miles 13 laps Monza http://rsg.ms/12f0d89 4th September 2.43 miles 18 laps Singapore http://rsg.ms/cd38331 18th September 2.20 miles 20 laps Sepang http://rsg.ms/0263170 2nd October 2.49 miles 18 laps Suzuka http://rsg.ms/5d31a49 16th October 2.24 miles 20 laps Mexico http://rsg.ms/7b53096 30th October 1.81 miles 24 laps *Track subject to change Playlist with all tracks: https://socialclub.rockstargames.com/games/gtav/ps4/playlists/playlist/RQdBc7rla0SieB4zP2TD2w Racing Rules:(Section still under construction and will be refined) Rules are the necessary evil needed to make sure things run smoothly on the night. Everything discussed in the thread will make an appearance in this post so we have an easy reference point for clarity Contact between other racers. This championship will feature larger grids than we are currently used to, contact between cars will happen although we will do our best to avoid it. For most collisions it is fairly clear who is at fault. If you take someone out, please move off the racing line, reduce speed and wait for them to regain position, do not resume full racing speed until they have overtaken you. In the preview event most of the bigger accidents were caused by people colliding with someone and then in the confusion to give places back more collisions happened. It is better to keep moving and clear the track as quickly as possible. If you are spun and end up at a complete standstill on the apex of a corner with a large group of drivers approaching it will be better to hold position until it is safe to do so. Those drivers will be reacting to your stationary car, if you start moving too soon this can also result in further collisions. I know both of the previous points seem to contradict each other. You will have to use your own judgement at the time to take the appropriate action. Clear the scene of the accident if it's safe to do so, hold your position if not. These will be long races. What happens on the opening couple of laps shouldn't dictate the final finishing positions, take it steady and drive cautiously especially for the early stages while the field is bunched. Kerb Boosting This is one of the biggest discussion points. Using the kerbs is unavoidable in racing. They form part of the racing line in the corners and make up 100% of the track sections. Using the kerbs on the entrances and exits of corners is permitted. Actively seeking out the kerbs on straights to boost your car is not. The weaving down the kerbs on straights commonly seen in GTA racing is something that is definitely not acceptable in this championship and is actionable. The cars should be trying to stay within the white lines as much as possible, keeping at least two wheels on the circuit. The Comet Retro is not a car which benefits a lot from kerb boosting, if anything it unsettles your car and can actually slow you down. I've followed cars which are boosting and caught them easily without using the kerbs to gain speed. If you are behind in the race, kerb boosting to catch back up is not acceptable either. Kerb boosting is something that will be reviewed by the stewards if needed. Catch-up and Slipstream Both of these race features will be turned off. We experimented with them in the build up to the championship and found that the racing suffered as a result. Tyres Most tyre types are allowed with the exception of Off-Road. This is a tarmac based championship, the different grip and suspension differences given by these tyres is an unknown quantity especially with the use of kerbs. They are also ugly when placed on track racing cars. I'd like everyone not to use these tyres. Qualifying and Grid order Qualifying will be a 4 lap non-contact race using the same circuit as the race. The first lap will be used as a warm up for cars to find space on track, the following two laps will be at full race speed, these are the laps where you will need to post your qualifying time. The final lap of the race is a slow down race. Only the race host will finish to start with, please wait on the track after your final lap while they make note of fastest lap achieved. The host will let the field know when the times have been noted and everyone can finish the race. In the interim period between qualifying end and the race, the host assistant will launch a new race lobby and start inviting the racers to it. The qualifying order will be posted here. At the start of the race which has been set to GTA and to the appropriate number of laps and time conditions. The racers will need to form up on the grid based on the qualifying times posted. A warning will go out a few seconds before the race start once the grid has been formed, the start will be triggered by the host setting off a sticky bomb. Videos of races I'd like as many of us to be recording footage as possible, this will give us material to refer to in the case of any on track issues that need resolving. You can change your footage settings to record at least 30 minutes of video. This should mean the full race distance can be captured. Make note of what time the incident is on the video to save time when reviewing the video. Resolving of on track issues. If you witness or have been involved in a racing incident that you feel needs further action, please let myself know within 12 hours of the race finish. I will then declare the results as provisional subject to the panels decision You can then send a link to the video which I'll refer to a stewarding panel made up of impartial people who will review the footage and appropriate action will be taken. Actions can consist of warnings, finishing penalties or even exclusion from the race result and championship depending on the severity and repetition of the incident. Please don't accuse people in the race thread, if you have an issue you will need the video evidence to back it up. Leave these decisions to the stewards picked for that race. Conduct on the forum can also be referred to the stewards. The stewarding panel will be selected from people who aren't taking part in the championship. If you would like to be part of this panel please let me know. Further rules and clarifications will be added as required. Edited August 18, 2017 by Squirrel 10 Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted March 30, 2017 Share Posted March 30, 2017 (edited) Teams: Teams of upto three people can take part in the event. The top two finishing members of each team will have their points go towards the team championship. Matching colours and liveries are not required but feel free to design your teams cars the same way if you want to. TLG Racing (No livery): @Realjaysee @acdc_sw @BRacer Pics to follow Globe Oil: @djw180 @adsyfindlay @Madden141 Fruit Performance: @Skorpion @grjkie @pr0xxxy Wiwang: @Lann @DavidCore89 @Clydicality @Matty Retro Racer: @Crawford1872 @TheBoyBry @Fido_le_muet Meinmacht: @zmurko @no_snacks @Sagrawa Auto Exotic: @XuTek6651 @Beez Trashbags1980 @Con Tenshun: @Protocawl @Potato Paulie Pics to follow Xero Gas: @LimeGreenLegend @JuniorChubb @Tremonius 80s Gamer: @Squirrel @starmonkeykiller @Mythaga Edited June 3, 2017 by Squirrel 6 Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted March 30, 2017 Share Posted March 30, 2017 (edited) Overall Standings Individual: Team: Edited September 7, 2017 by Squirrel 5 Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted March 30, 2017 Share Posted March 30, 2017 (edited) Catalunya Results: 1 B Racer 29:57.496 2 acdc_sw 29:57.779 3 Random Potato 30:25.289 4 Fido_le_muet 30:37.573 5 Mythaga 30:44.822 6 JC10110 30:49.402 7 Clydicality 31:03.733 8 Lann 31:06.653 9 Starmonkeykiller 31:07.510 10 Crawford1872 31:13.890 11 Sagrawa 31:17.221 12 DavidCore89 31:33.065 13 Zmurko DNF 14 Xutek6651 DNF 15 SquirrelArmy DNF 16 PaulieWantsBlood DNF 17 Beez DNF 18 Junior Chubb DNF 19 djw180 DNF 20 Tremonius DNF 21 Trashbags1980 DNF 22 grjkie NS 23 Proxide NS 24 Skorpion NS 25 Adsyfindlay NS 26 Madden141 NS 27 No_Snacks NS 28 TheBoyBry NS 29 Protocawl NS 30 LimeGreenLegend NS 31 FinDNF NS 32 Matty NS 33 Joper88 NS Monaco Results: 1 B Racer TLG Racing 29:42.083 2 Random Potato Tenshun 30:11.800 3 acdc_sw TLG Racing 30:18.165 4 Fido_le_muet Retro Racer 30:25.973 5 Mythaga 80s Gamer 30:34.442 6 Starmonkeykiller 80s Gamer 30:37.301 7 No_Snacks Meinmacht 30:39.093 8 Crawford1872 Retro Racer 30:59.394 9 Clydicality Wiwang 31:05.133 10 JC10110 TLG Racing 31:07.546 11 FinDNF Fruit Performance 31:17.627 12 Junior Chubb Xero Gas 31:24.173 13 Trashbags1980 Auto Exotic 31:27.727 14 Zmurko Meinmacht 31:28.337 15 PaulieWantsBlood Tenshun 31:28.503 16 SquirrelArmy 80s Gamer 31:34.998 17 Sherratt313 Fruit Performance 31:37.513 18 Tremonius Xero Gas DNF 19 djw180 Globe Oil DNF 20 Sagrawa Meinmacht DNF 21 Beez Auto Exotic DNF 22 Joper88 Xero Gas DNF 23 ConGamePro Auto Exotic DNF 24 TheBoyBry Retro Racer DNF 25 Xutek6651 Auto Exotic DNF 26 Protocawl Tenshun NS 27 LimeGreenLegend Xero Gas NS 28 grjkie Fruit Performance NS 29 Matty Wiwang NS 30 Proxide Fruit Performance NS 31 Skorpion Fruit Performance NS 32 Adsyfindlay Globe Oil NS 33 Madden141 Globe Oil NS 34 Lann Wiwang NS 35 DavidCore89 Wiwang NS Canada Results: 1 B Racer TLG Racing 29:54.148 2 Madden141 Globe Oil 30:05.065 3 Random Potato Tenshun 30:25.654 4 Mythaga 80s Gamer 30:26.094 5 JC10110 TLG Racing 30:27.129 6 Clydicality Wiwang 30:32.289 7 No_Snacks Meinmacht 30:39.741 8 Crawford1872 Retro Racer 30:44.245 9 Protocawl Tenshun 30:46.245 10 Zmurko Meinmacht 30:52.056 11 Fido_le_muet Retro Racer 30:52.622 12 Junior Chubb Xero Gas 31:09.787 13 PaulieWantsBlood Tenshun 31:13.416 14 Joper88 Xero Gas 31:19.129 15 Trashbags1980 Auto Exotic DNF 16 SquirrelArmy 80s Gamer DNF 17 Sagrawa Meinmacht DNF 18 djw180 Globe Oil DNF 19 Omarcomin Guest Driver DNF 20 Beez Auto Exotic DNF 21 Tremonius Xero Gas DNF 22 Proxide Fruit Performance DNF 23 acdc_sw TLG Racing DSQ 24 Xutek6651 Auto Exotic NS 25 TheBoyBry Retro Racer NS 26 LimeGreenLegend Xero Gas NS 27 grjkie Fruit Performance NS 28 Matty Wiwang NS 29 ConGamePro Guest Driver NS 30 Skorpion Fruit Performance NS 31 Adsyfindlay Globe Oil NS 32 Lann Wiwang NS 33 StarMonkeyKiller 80s Gamer NS 34 DavidCore89 Wiwang NS 35 Sherratt313 Fruit Performance NS 36 FinDNF Fruit Performance NS Edited June 19, 2017 by Squirrel 2 Quote Link to comment Share on other sites More sharing options...
Fido_le_muet 5,198 Posted March 30, 2017 Share Posted March 30, 2017 (edited) Weapon ready. Colors will be updated a bit Edited March 30, 2017 by Fido_le_muet 2 Quote Link to comment Share on other sites More sharing options...
Beez 5,091 Posted March 30, 2017 Share Posted March 30, 2017 (edited) 1 hour ago, Fido_le_muet said: Weapon ready. Colors will be updated a bit I'm bored at work, Googling famous Porsche liveries. I would love to do the Brumos or Rothmans but I don't know what's available in the game. Edited March 30, 2017 by Beez 2 Quote Link to comment Share on other sites More sharing options...
Fido_le_muet 5,198 Posted April 1, 2017 Share Posted April 1, 2017 Mexico GP in progress. Layout is done, it's fairly faithful except for the back part of the track with the succession of right/left turn before entering the stadium. Now I need to add some decorum cause unfortunately it feels lifeless every real life track recreation @Squirrel: Do we need a pitlane ? I can squeeze it easily after the finish line but if it's not mandatory I could use the props. 1 Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted April 1, 2017 Share Posted April 1, 2017 (edited) Not essential but if you have the props go for it. Having some life to the track is more important. I'd much rather see the stadium section than a pitlane I have Catalunya ready for testing. Will have a thread set up for it soon. Edited April 1, 2017 by Squirrel Quote Link to comment Share on other sites More sharing options...
Fido_le_muet 5,198 Posted April 1, 2017 Share Posted April 1, 2017 9 minutes ago, Squirrel said: Not essential but if you have the props go for it. Having some life to the track is more important. I'd much rather see the stadium section than a pitlane I have Catalunya ready for testing. Will have a thread set up for it soon. The stadium is done. I have 50 props left I believe. Need to add some grandstands in some turns, a few billboards and trees, one or 2 gantries and the pitlane. Hopefully that shoud be enough. 1 Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted April 1, 2017 Share Posted April 1, 2017 That's plenty for decoration. Looking forward to trying it out. Think we'll need a Supercup track testing session soon. 1 Quote Link to comment Share on other sites More sharing options...
no_snacks 3,345 Posted April 1, 2017 Share Posted April 1, 2017 @Squirrel. Is it ok if the real life tracks are not full size? I can make Silverstone 1:1, but it feels dead and boring. You can take every corner flat out with almost zero challenge, even using the stock Retro Comet from the creator. Made a slightly smaller scale (about 3/4 size) one and it works heaps better and feels about right through all the iconic corners, plus uses less props of course. 2 Quote Link to comment Share on other sites More sharing options...
zmurko 7,622 Posted April 1, 2017 Share Posted April 1, 2017 I'm a big fan of smaller scale recreations, perhaps even not totally in proportion, as long as the layout is identical/similar (all the corners and track sections are there) and most importantly, the "feel" and corner difficulty is about the same as on the real track. Just my 2 cents. 3 Quote S U N D A Y R A C I N G L E A G U E Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted April 1, 2017 Share Posted April 1, 2017 The feel of the track and good racing is what matters. A track like silverstone would potentially be run with slipstream. Could be worth checking how cars cope with that. My Catalunya is about 80% of real size so works well with the scaled down speed of GTA 3 Quote Link to comment Share on other sites More sharing options...
no_snacks 3,345 Posted April 1, 2017 Share Posted April 1, 2017 Oh yeah, I agree, Z and Squirrel. It's gotta "feel" right for sure. Cool, that's good to know. I'll get back to it then. BTW. Lap times in the stock Retro Comet is about 5 seconds quicker than an F1 cars time, so it's in the ball park for semi-realistic lap. 3 Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted April 2, 2017 Share Posted April 2, 2017 The track recreation project is progressing well. @adsyfindlay, @Fido_le_muet and @no_snacks answered the call and have 4 of the tracks needed either complete or under construction. Only Spa and the Hungaroring from the original list need making. This project is going so well that I'm considering switching Norisring and Albert Park for Sepang and Circuit of the Americas as the F1 circus will be racing on those tracks around that time of year. If anyone is interested in creating any of the outstanding circuits feel free to give them a go! 1 Quote Link to comment Share on other sites More sharing options...
zmurko 7,622 Posted April 2, 2017 Share Posted April 2, 2017 I'll take Hungaroring then. I've already managed to get a good map of the circuit including elevation changes along with a couple of videos (thank you Vettel ) and a suitable location on the GTA map. Now it's just a matter of finding the best position and placing down the track pieces. Decorating and bulding some scenery/buildings should be just a fun task afterwards. I'm kind of stuck on few of my projects in the creator, so this should hopefully be a nice and interesting challenge. 1 Quote S U N D A Y R A C I N G L E A G U E Link to comment Share on other sites More sharing options...
djw180 6,951 Posted April 2, 2017 Share Posted April 2, 2017 Here's my car 8 Quote Link to comment Share on other sites More sharing options...
Protocawl 2,971 Posted April 2, 2017 Share Posted April 2, 2017 (edited) I'd like to try to recreate Spa (next weekend... hopefully), but might not be able to finish it in time, no clue how long it might take/how challenging it might be. Will know better on the coming Friday. And would love to participate in the series myself, starting June, so you can sign me up. Edited April 2, 2017 by Protocawl 1 Quote Link to comment Share on other sites More sharing options...
Squirrel 5,180 Posted April 8, 2017 Share Posted April 8, 2017 (edited) I have had an idea to sort the teams out, there are 10 different livery options, which means we can pick the teams via our car sponsors. With multiple players per team, only the top 2 will score, teams will be either a maximum of 3 or 4 players depending on the demand for a sponsor. First come first serve so if you want a certain sponsor it's time to claim it! The available teams are listed in this post: Edited April 10, 2017 by Squirrel 3 Quote Link to comment Share on other sites More sharing options...
Lann 10,842 Posted April 8, 2017 Share Posted April 8, 2017 Preference : 1. No livery 2. Globe oil or wiwang Looking forward to this! Quote Link to comment Share on other sites More sharing options...
adsyfindlay 412 Posted April 8, 2017 Share Posted April 8, 2017 1 hour ago, Squirrel said: I have had an idea to sort the teams out, there are 10 different livery options, which means we can pick the teams via our car sponsors. With multiple players per team, only the top 2 will score, teams will be either a maximum of 3 or 4 players depending on the demand for a sponsor. First come first serve so if you want a certain sponsor it's time to claim it! The available teams are: No sponsor - @Fido_le_muet Globe Oil - @djw180 Fruit Performance - Wiwang - Retro Racer - @Crawford1872 @TheBoyBry Meinmacht - @Squirrel @zmurko Auto Exotic - Tenshun - Xero Gas - @LimeGreenLegend 80s Gamer - I've based the above players on the cars I've seen so far, nothing is finalised yet so feel free to change sponsors while there is a spot available. May I go for Globe Oil 1 Quote Link to comment Share on other sites More sharing options...
JuniorChubb 3,360 Posted April 8, 2017 Share Posted April 8, 2017 58 minutes ago, LimeGreenLegend said: Mine won't be changing Hey Mr Lime... Xero Gas is my Fav, I got a crew set up as Xero Gas Racing. The logo and crew colour are pretty much spot on, let me know and I will get you on board so you can run the XERO tag and logo when racing... https://socialclub.rockstargames.com/crew/xero_gas_motorsport Quote Can you smell what the Stone is cooking? Link to comment Share on other sites More sharing options...
Lann 10,842 Posted April 8, 2017 Share Posted April 8, 2017 25 minutes ago, Lann said: Preference : 1. No livery 2. Globe oil or wiwang Looking forward to this! Wiwang please. 1 Quote Link to comment Share on other sites More sharing options...
Beez 5,091 Posted April 9, 2017 Share Posted April 9, 2017 (edited) Fixed photos. Edited April 10, 2017 by Beez 1 Quote Link to comment Share on other sites More sharing options...
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